iOS Plugins
A plugin is an Objective-C class that extends the CDVPlugin
class.
Each plugin class must be registered as a <feature>
tag in the
config.xml
file. It is through this mechanism that JavaScript's exec
method's service
parameter maps to an Objective-C class.
Plugin Class Mapping
The JavaScript portion of a plugin always uses the cordova.exec
method as follows:
exec(<successFunction>, <failFunction>, <service>, <action>, [<args>]);
This marshals a request from the UIWebView
to the iOS native side,
more or less boiling down to calling the action
method on the
service
class, with the arguments passed in the args
array.
Specifiy the plugin as a <feature>
tag in your Cordova-iOS
application's project's config.xml
file.
<feature name="LocalStorage">
<param name="ios-package" value="CDVLocalStorage" />
</feature>
The feature name
attribute should match what you use in the JavaScript
exec
call's service
parameter, and the value
attribute should match the name of the plugin's
Objective-C class. <param name>
should always be "ios-package"
.
If you do not follow this setup, the plugin may compile but will not be
reachable by Cordova.
Plugin Initialization and Lifetime
One instance of a plugin object is created for the life of each
UIWebView
. Plugins are not instantiated until they are first
referenced by a call from JavaScript, unless <param>
with an onload
name
attribute is set to "true"
in config.xml
. E.g.:
<feature name="Echo">
<param name="ios-package" value="Echo" />
<param name="onload" value="true" />
</feature>
There is no designated initializer for plugins. Instead, plugins
should use the pluginInitialize
method for their start-up logic.
Plugins with long-running requests, background activity (e.g., playing
media), listeners or internal state should implement the onReset
method and stop or clean up those activities. This method is run when
the UIWebView
navigates to a new page or refreshes, which reloads
the JavaScript.
Writing an iOS Cordova Plugin
We have JavaScript fire off a plugin request to the native side. We have the iOS Objective-C plugin mapped properly via the config.xml
file. So what does the final iOS Objective-C Plugin class look like?
What gets dispatched to the plugin via JavaScript's exec
function gets passed into the corresponding Plugin class's action
method. A plugin method has this signature:
- (void)myMethod:(CDVInvokedUrlCommand*)command
{
CDVPluginResult* pluginResult = nil;
NSString* myarg = [command.arguments objectAtIndex:0];
if (myarg != nil) {
pluginResult = [CDVPluginResult resultWithStatus:CDVCommandStatus_OK];
} else {
pluginResult = [CDVPluginResult resultWithStatus:CDVCommandStatus_ERROR messageAsString:@"Arg was null"];
}
[self.commandDelegate sendPluginResult:pluginResult callbackId:command.callbackId];
}
iOS CDVPluginResult message types
Using CDVPluginResult you can return a variety of result types back to your JavaScript callbacks, using class methods that look like:
+ (CDVPluginResult*)resultWithStatus:(CDVCommandStatus)statusOrdinal messageAs...
You can create String
, Int
, Double
, Bool
, Array
,
Dictionary
, ArrayBuffer
, and Multipart
types. Or, don't attach
any arguments (just send a status). Or, return an Error. You can
even choose to not send any plugin result at all, in which case the
callback does not fire.
Notes
messageAsArrayBuffer
expectsNSData*
and converts to anArrayBuffer
for your JavaScript callback (andArrayBuffers
sent to a plugin from JavaScript are converted toNSData*
).messageAsMultipart
expects anNSArray*
containing any of the other supported types, and sends the whole array as thearguments
to your JavaScript callback.- Quirk: this is not just syntactic sugar (though it is sweet). This way, all of the arguments are serialized or deserialized as necessary. E.g., it is safe to return
NSData*
as multipart, but not asArray
/Dictionary
.
- Quirk: this is not just syntactic sugar (though it is sweet). This way, all of the arguments are serialized or deserialized as necessary. E.g., it is safe to return
Echo Plugin iOS Plugin
We would add the following to the project's config.xml
file:
<feature name="Echo">
<param name="ios-package" value="Echo" />
</feature>
Then we would add the following files (Echo.h
and Echo.m
) to the Plugins directory inside our Cordova-iOS
application directory:
/********* Echo.h Cordova Plugin Header *******/
#import <Cordova/CDV.h>
@interface Echo : CDVPlugin
- (void)echo:(CDVInvokedUrlCommand*)command;
@end
/********* Echo.m Cordova Plugin Implementation *******/
#import "Echo.h"
#import <Cordova/CDV.h>
@implementation Echo
- (void)echo:(CDVInvokedUrlCommand*)command
{
CDVPluginResult* pluginResult = nil;
NSString* echo = [command.arguments objectAtIndex:0];
if (echo != nil && [echo length] > 0) {
pluginResult = [CDVPluginResult resultWithStatus:CDVCommandStatus_OK messageAsString:echo];
} else {
pluginResult = [CDVPluginResult resultWithStatus:CDVCommandStatus_ERROR];
}
[self.commandDelegate sendPluginResult:pluginResult callbackId:command.callbackId];
}
@end
Let's take a look at the code. At the top we have all of the necessary
Cordova imports. Our class extends from CDVPlugin
(very important).
This plugin only supports one action, the echo
action. First, we
grab the echo string using the objectAtIndex
method on our args
,
telling it we want to get the 0th parameter in the arguments array. We
do a bit of parameter checking: make sure it is not nil
, and make
sure it is not a zero-length string.
If it is, we return a PluginResult
with an ERROR
status. If all of
those checks pass, then we return a PluginResult
with an OK
status, and pass in the echo
string we received in the first place
as a parameter.
Finally, we send the result to self.commandDelegate
, which executes
the exec
method's success or failure callbacks on the JavaScript
side. If the success callback is called, it passes in the echo
parameter.
Threading
Plugin methods are executed in the same thread as the UI. If your plugin requires a great deal of processing or requires a blocking call, you should use a background thread. For example:
- (void)myPluginMethod:(CDVInvokedUrlCommand*)command
{
// Check command.arguments here.
[self.commandDelegate runInBackground:^{
NSString* payload = nil;
// Some blocking logic...
CDVPluginResult* pluginResult = [CDVPluginResult resultWithStatus:CDVCommandStatus_OK messageAsString:payload];
// The sendPluginResult method is thread-safe.
[self.commandDelegate sendPluginResult:pluginResult callbackId:command.callbackId];
}];
}
Advanced Plugin Functionality
See other methods that you can override in:
For example, you can hook into the pause
, resume
, app terminate and handleOpenURL
events.
Debugging Plugins
To debug the Objective-C side, you would use Xcode's built-in debugger. For JavaScript, on iOS 5.0 you can use Weinre, an Apache Cordova Project or iWebInspector, a third-party utility
For iOS 6, you would use Safari 6.0 to simply attach to your app running in the iOS 6 Simulator.
Common Pitfalls
-
Don't forget to add your plugin's mapping to config.xml. If you forget, an error is logged in the Xcode console.
-
Don't forget to add any hosts you connect to in the whitelist, as described in Domain Whitelist Guide. If you forget, an error is logged in the Xcode console.