Android Plugins
This section provides details for how to implement native plugin code on the Android platform. Before reading this, see Application Plugins for an overview of the plugin's structure and its common JavaScript interface. This section continues to demonstrate the sample echo plugin that communicates from the Cordova webview to the native platform and back. For another sample, see also the comments in CordovaPlugin.java.
Android plugins are based on Cordova-Android, which consists of an
Android WebView with hooks attached to it. Plugins are represented as
class mappings in the config.xml
file. A plugin consists of at
least one Java class that extends the CordovaPlugin
class,
overriding one of its execute
methods. As best practice, the plugin
should also handle pause
and resume
events, along with any message
passing between plugins. Plugins with long-running requests,
background activity such as media playback, listeners, or internal
state should implement the onReset()
method as well. It executes
when the WebView
navigates to a new page or refreshes, which reloads
the JavaScript.
Plugin Class Mapping
The plugin's JavaScript interface uses the cordova.exec
method as
follows:
exec(<successFunction>, <failFunction>, <service>, <action>, [<args>]);
This marshals a request from the WebView to the Android native side,
effectively calling the action
method on the service
class, with
additional arguments passed in the args
array.
Whether you distribute a plugin as Java file or as a jar file of its
own, the plugin must be specified in your Cordova-Android
application's res/xml/config.xml
file. See Application Plugins for
more information on how to use the plugin.xml
file to inject this
feature
element:
<feature name="<service_name>">
<param name="android-package" value="<full_name_including_namespace>" />
</feature>
The service name matches the one used in the JavaScript exec
call.
The value is the Java class's fully qualified namespace identifier.
Otherwise, the plugin may compile but still be unavailable to Cordova.
Plugin Initialization and Lifetime
One instance of a plugin object is created for the life of each
WebView
. Plugins are not instantiated until they are first
referenced by a call from JavaScript, unless <param>
with an onload
name
attribute is set to "true"
in config.xml
. E.g.:
<feature name="Echo">
<param name="android-package" value="<full_name_including_namespace>" />
<param name="onload" value="true" />
</feature>
Plugins should use the initialize
method for their start-up logic.
@Override
public void initialize(CordovaInterface cordova, CordovaWebView webView) {
super.initialize(cordova, webView);
// your init code here
}
Writing an Android Java Plugin
A JavaScript call fires off a plugin request to the native side, and
the corresponding Java plugin is mapped properly in the config.xml
file, but what does the final Android Java Plugin class look like?
Whatever is dispatched to the plugin with JavaScript's exec
function
is passed into the plugin class's execute
method. Most execute
implementations look like this:
@Override
public boolean execute(String action, JSONArray args, CallbackContext callbackContext) throws JSONException {
if ("beep".equals(action)) {
this.beep(args.getLong(0));
callbackContext.success();
return true;
}
return false; // Returning false results in a "MethodNotFound" error.
}
The JavaScript exec
function's action
parameter corresponds to a
private class method to dispatch with optional parameters.
When catching exceptions and returning errors, it's important for the sake of clarity that errors returned to JavaScript match Java's exception names as much as possible.
Threading
The plugin's JavaScript does not run in the main thread of the
WebView
interface; instead, it runs on the WebCore
thread, as
does the execute
method. If you need to interact with the user
interface, you should use the following variation:
@Override
public boolean execute(String action, JSONArray args, final CallbackContext callbackContext) throws JSONException {
if ("beep".equals(action)) {
final long duration = args.getLong(0);
cordova.getActivity().runOnUiThread(new Runnable() {
public void run() {
...
callbackContext.success(); // Thread-safe.
}
});
return true;
}
return false;
}
Use the following if you do not need to run on the main interface's
thread, but do not want to block the WebCore
thread either:
@Override
public boolean execute(String action, JSONArray args, final CallbackContext callbackContext) throws JSONException {
if ("beep".equals(action)) {
final long duration = args.getLong(0);
cordova.getThreadPool().execute(new Runnable() {
public void run() {
...
callbackContext.success(); // Thread-safe.
}
});
return true;
}
return false;
}
Adding Dependency Libraries
If a plugin requires additional libraries to work, you can use
one of the following approaches to add them via config.xml
.
Option A. Via Gradle reference, for example:
<framework src="com.android.support:support-v4:+" />
This is a recommended approach as it allows multiple plugins to refer to the same dependency library such as gson, android-support-v4, google-play-services, etc and Gradle will resolve duplicate dependencies using its Dependency Management logic.
Option B. As JAR files placed to some plugin's folder and
linked using lib-file
, for example:
<lib-file src="src/android/libs/gcm.jar"/>
We recommend using this approach only if you are sure that dependency jar is plugin specific and won't be used by other plugins. Otherwise, there will be platform build issue.
Echo Android Plugin Example
To match the JavaScript interface's echo feature described in
Application Plugins, use the plugin.xml
to inject a feature
specification to the local platform's config.xml
file:
<platform name="android">
<config-file target="config.xml" parent="/*">
<feature name="Echo">
<param name="android-package" value="org.apache.cordova.plugin.Echo"/>
</feature>
</config-file>
</platform>
Then add the following to the
src/org/apache/cordova/plugin/Echo.java
file:
package org.apache.cordova.plugin;
import org.apache.cordova.CordovaPlugin;
import org.apache.cordova.CallbackContext;
import org.json.JSONArray;
import org.json.JSONException;
import org.json.JSONObject;
/**
* This class echoes a string called from JavaScript.
*/
public class Echo extends CordovaPlugin {
@Override
public boolean execute(String action, JSONArray args, CallbackContext callbackContext) throws JSONException {
if (action.equals("echo")) {
String message = args.getString(0);
this.echo(message, callbackContext);
return true;
}
return false;
}
private void echo(String message, CallbackContext callbackContext) {
if (message != null && message.length() > 0) {
callbackContext.success(message);
} else {
callbackContext.error("Expected one non-empty string argument.");
}
}
}
The necessary imports at the top of the file extends the class from
CordovaPlugin
, whose execute()
method it overrides to receive
messages from exec()
. The execute()
method first tests the value
of action
, for which in this case there is only one valid echo
value. Any other action returns false
and results in an
INVALID_ACTION
error, which translates to an error callback invoked
on the JavaScript side.
Next, the method retrieves the echo string using the args
object's
getString
method, specifying the first parameter passed to the
method. After the value is passed to a private echo
method, it is
parameter-checked to make sure it is not null
or an empty string, in
which case callbackContext.error()
invokes JavaScript's error
callback. If the various checks pass, the callbackContext.success()
passes the original message
string back to JavaScript's success
callback as a parameter.
Android Integration
Android features an Intent
system that allows processes to
communicate with each other. Plugins have access to a
CordovaInterface
object, which can access the Android Activity
that runs the application. This is the Context
required to launch a
new Android Intent
. The CordovaInterface
allows plugins to start
an Activity
for a result, and to set the callback plugin for when
the Intent
returns to the application.
As of Cordova 2.0, Plugins can no longer directly access the
Context
, and the legacy ctx
member is deprecated. All ctx
methods exist on the Context
, so both getContext()
and
getActivity()
can return the required object.
Android Permissions
Android permissions until recently have been handled at install-time instead of runtime. These permissions are required to be declared on an application that uses the permissions, and these permissions need to be added to the Android Manifest. This can be accomplished by using the config.xml to inject these permissions in the AndroidManifest.xml file. The example below uses the Contacts permission.
<config-file target="AndroidManifest.xml" parent="/*">
<uses-permission android:name="android.permission.READ_CONTACTS" />
</config-file>
Android Permissions (Cordova-Android 5.0.x and greater)
Android 6.0 "Marshmallow" introduced a new permissions model where the user can turn on and off permissions as necessary. This means that applications must handle these permission changes to be future-proof, which was the focus of the Cordova-Android 5.0 release.
The permissions that need to be handled at runtime can be found in the Android Developer documentation here.
As far as a plugin is concerned, the permission can be requested by calling the permission method, which signature is as follows:
cordova.reqquestPermission(CordovaPlugin plugin, int requestCode, String permission);
To cut down on verbosity, it's standard practice to assign this to a local static variable:
public static final String READ = Manifest.permission.READ_CONTACTS;
It is also standard practice to define the requestCode as follows:
public static final int SEARCH_REQ_CODE = 0;
Then, in the exec method, the permission should be checked:
if(cordova.hasPermission(READ)) {
search(executeArgs);
}
else
{
getReadPermission(SEARCH_REQ_CODE);
}
In this case, we just call requestPermission:
protected void getReadPermission(int requestCode)
{
cordova.requestPermission(this, requestCode, READ);
}
This will call the activity and cause a prompt to appear asking for the permission. Once the user has the permission, the result must be handled with the onRequestPermissionResult method, which every plugin should override. An example of this can be found below:
public void onRequestPermissionResult(int requestCode, String[] permissions,
int[] grantResults) throws JSONException
{
for(int r:grantResults)
{
if(r == PackageManager.PERMISSION_DENIED)
{
this.callbackContext.sendPluginResult(new PluginResult(PluginResult.Status.ERROR, PERMISSION_DENIED_ERROR));
return;
}
}
switch(requestCode)
{
case SEARCH_REQ_CODE:
search(executeArgs);
break;
case SAVE_REQ_CODE:
save(executeArgs);
break;
case REMOVE_REQ_CODE:
remove(executeArgs);
break;
}
}
The switch statement above would return from the prompt and depending on the requestCode that was passed in, it would call the method. It should be noted that permission prompts may stack if the execution is not handled correctly, and that this should be avoided.
In addition to asking for permission for a single permission, it is also possible to request permissions for an entire group by defining the permissions array, as what is done with the Geolocation plugin:
String [] permissions = { Manifest.permission.ACCESS_COARSE_LOCATION, Manifest.permission.ACCESS_FINE_LOCATION };
Then when requesting the permission, all that needs to be done is the following:
cordova.requestPermissions(this, 0, permissions);
This requests the permissions specified in the array. It's a good idea to provide a publicly accessible permissions array since this can be used by plugins that use your plugin as a dependency, although this is not required.
Debugging Android Plugins
Android debugging can be done with either Eclipse or Android Studio, although Android studio is recommended. Since Cordova-Android is currently used as a library project, and plugins are supported as source code, it is possible to debug the Java code inside a Cordova application just like a native Android application.