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online
This event fires when an application goes online, and the device becomes connected to the Internet.
document.addEventListener("online", yourCallbackFunction, false);
Details
The online event fires when a previously unconnected device receives
a network connection to allow an application access to the Internet.
It relies on the same information as the Connection API, and fires
when the value of [connection.type](../connection/connection.type.html) becomes NONE.
Applications typically should use document.addEventListener to
attach an event listener once the [deviceready](events.deviceready.html) event fires.
Supported Platforms
- Android
 - BlackBerry WebWorks (OS 5.0 and higher)
 - iOS
 - Windows Phone 7 and 8
 - Tizen
 - Windows 8
 
Quick Example
document.addEventListener("online", onOnline, false);
function onOnline() {
    // Handle the online event
}
Full Example
<!DOCTYPE html>
<html>
  <head>
    <title>Online Example</title>
    <script type="text/javascript" charset="utf-8" src="cordova-x.x.x.js"></script>
    <script type="text/javascript" charset="utf-8">
    // Wait for device API libraries to load
    //
    function onLoad() {
        document.addEventListener("online", onOnline, false);
        document.addEventListener("deviceready", onDeviceReady, false);
    }
    // device APIs are available
    //
    function onDeviceReady() {
    }
    // Handle the online event
    //
    function onOnline() {
    }
    </script>
  </head>
  <body onload="onLoad()">
  </body>
</html>
iOS Quirks
During initial startup, the first online event (if applicable) takes
at least a second to fire, prior to which [connection.type](../connection/connection.type.html) is
UNKNOWN.
Windows Phone 7 Quirks
When running in the Emulator, the connection.status is always unknown, so this event will not fire.
Windows Phone 8 Quirks
The Emulator reports the connection.type as Cellular, which does not change, so events will not fire.