Cordova Command-line-interface (CLI) Commands
CLI Syntax
cordova <command> [options] -- [platformOpts]
Global Command List
These commands are available at all times.
Command | Description |
---|---|
create |
Create a project |
help <command> |
Get help for a command |
telemetry |
Turn telemetry collection on or off |
config |
Set, get, delete, edit, and list global cordova options |
Project Command List
These commands are supported when the current working directory is a valid Cordova project.
Command | Description |
---|---|
info |
Generate project information |
requirements |
Checks and print out all the installation requirements for platforms specified |
platform |
Manage project platforms |
plugin |
Manage project plugins |
prepare |
Copy files into platform(s) for building |
compile |
Compile project for platform(s) |
build |
Build project for platform(s) (prepare + compile ) |
clean |
Cleanup project from build artifacts |
run |
Run project (including prepare && compile) |
serve |
Run project with a local webserver (including prepare) |
Common options
These options apply to all cordova-cli commands.
Option | Description |
---|---|
-d or --verbose | Pipe out more verbose output to your shell. You can also subscribe to log and warn events if you are consuming cordova-cli as a node module by calling cordova.on('log', function() {}) or cordova.on('warn', function() {}) . |
-v or --version | Print out the version of your cordova-cli install. |
--nohooks | Suppress executing hooks (taking RegExp hook patterns as parameters) |
--no-telemetry | Disable telemetry collection for the current command. |
Platform-specific options
Certain commands have options (platformOpts
) that are specific to a particular platform. They can be provided to the cordova-cli with a '--' separator that stops the command parsing within the cordova-lib module and passes through rest of the options for platforms to parse.
CLI Usage Example
The following example illustrates how to utilize Cordova CLI to perform various tasks such as:
- Creating a project
- Adding the
camera
plugin - Adding, building, and running the project on the
android
platform
Additionally, it includes an example showcasing the usage of specific options provided by the Cordova-Android platform, such as --keystore
, which is utilized for release signing.
-
Create a cordova project
cordova create myApp com.myCompany.myApp myApp cd myApp
-
Add Camera Plugin to the Project
cordova plugin add cordova-plugin-camera
-
Add Android Platform to the Project
cordova platform add android
-
Confirm System is Configured with Android Platform Requirements
cordova requirements android
-
Build Project for Android with Verbose Logging Enabled
cordova build android --verbose
-
Run Project on Android Platform
cordova run android
-
Build Project for Android in Release Mode with Signing Parameters
cordova build android --release -- --keystore="..\android.keystore" --storePassword=android --alias=mykey
cordova create
command
Creates the directory structure for the Cordova project in the specified path.
Command Syntax:
cordova create path [id [name]] [options]
Arguments:
Value | Description |
---|---|
path | Directory which should not already exist. Cordova will create this directory. For more details on the directory structure, see below. |
id | Default: io.cordova.hellocordova Reverse domain-style identifier that maps to id attribute of widget element in config.xml . This can be changed but there may be code generated using this value, such as Java package names. It is recommended that you select an appropriate value. |
name | Default: HelloCordova Application's display title that maps name element in config.xml file. This can be changed but there may be code generated using this value, such as Java class names. The default value is HelloCordova , but it is recommended that you select an appropriate value. |
Options:
Option | Description |
---|---|
--template | Use a custom template located locally, in NPM, or GitHub. |
Directory structure
Cordova CLI works with the following directory structure:
myapp/
|-- config.xml
|-- merges/
| | |-- android/
| | |-- ios/
|-- www/
|-- platforms/
| |-- android/
| |-- ios/
|-- plugins/
|-- cordova-plugin-camera/
config.xml
Configures your application and allows you to customize the behavior of your project. See also config.xml reference documentation
www/
The "www
" directory contains the web artifacts of the project, encompassing various file types with extensions including, but not limited to, .html
, .css
, and .js
.
As a Cordova application developer, most of your code and assets will be placed in this directory. During the cordova prepare
command execution, the contents of the "www
" directory are copied to the corresponding www
directories within each platform's subdirectory. For instance, you can find it at platforms/ios/www
or platforms/android/assets/www
.
It's important to note that since the CLI regularly copies files from the source "www
" folder, you should only make edits to the files in this directory and avoid modifying the ones located in the platform subdirectories.
If you're using version control software, it's recommended to include both the source "www
" folder and the "merges
" folder in your version control system.
When using frameworks that require a transpiling process, it is crucial to understand that the final output, which is intended for distribution, should be placed in the "www
" directory. The purpose of the "www
" directory is not to store the untranspiled source code. Instead, it is recommended to keep the untranspiled source code in a separate directory dedicated to that purpose.
platforms/
Contains all of the source code for the platforms that you add to your project.
WARNING: When using the CLI to build your application, you should not edit any files in the /platforms/ directory unless you know what you are doing, or if documentation specifies otherwise. The files in this directory are routinely overwritten when preparing applications for building, or when plugins are re-installed.
plugins/
Any added plugins will be extracted or copied into this directory.
merges/
Platform-specific web assets (HTML, CSS and JavaScript files) are contained within appropriate subfolders in this directory. These are deployed during a prepare
to the appropriate native directory. Files placed under merges/
will override matching files in the www/
folder for the relevant platform. A quick example, assuming a project structure of:
merges/
|-- ios/
| -- app.js
|-- android/
| -- android.js
www/
-- app.js
After building the Android and iOS projects, the Android application will contain both app.js
and android.js
. However, the iOS application will only contain an app.js
, and it will be the one from merges/ios/app.js
, overriding the "common" app.js
located inside www/
.
Version control
To ensure a cleaner version control setup, it is advisable not to include the platforms/
and plugins/
directories in your version control system. These directories are considered build artifacts. Instead, the platforms and plugins used in your project are automatically recorded in the config.xml
and package.json
files. When you invoke the cordova prepare
command, the necessary platforms and plugins will be downloaded and set up based on the information specified in these configuration files.
By excluding the platforms/
and plugins/
directories from version control and relying on the config.xml
and package.json
files, you can maintain a more streamlined development and continuous integration workflow.
Examples
- Create a Cordova project in
myapp
directory using the specified ID and display name:
cordova create myapp com.mycompany.myteam.myapp MyApp
cordova platform
command
Manage cordova platforms - allowing you to add, remove, update and list platforms. Running commands to add or remove platforms affects the contents of the project's platforms directory.
Command Syntax:
cordova {platform | platforms} [
add <platform-spec> [...] {--save | link=<path> } |
{remove | rm} platform [...] {--save}|
{list | ls} |
update ]
Sub-command | Option | Description |
---|---|---|
add <platform-spec> […] |
Add specified platforms | |
--nosave | Do not save <platform-spec> into config.xml & package.json after installing them using <engine> tag |
|
--link=<path> |
When <platform-spec> is a local path, links the platform library directly instead of making a copy of it (support varies by platform; useful for platform development) |
|
remove <platform> […] |
Remove specified platforms | |
--nosave | Do not delete specified platforms from config.xml & package.json after removing them |
|
update <platform> […] |
Update specified platforms | |
--save | Updates the version specified in config.xml |
|
list | List all installed and available platforms |
Platform-spec
There are a number of ways to specify a platform:
<platform-spec> : platform[@version] | path | url[#commit-ish]
Value | Description |
---|---|
platform | Platform name e.g. android, ios, electron etc. to be added to the project. Every release of cordova CLI pins a version for each platform. When no version is specified this version is used to add the platform. |
version | Major.minor.patch version specifier using semver |
path | Path to a directory or tarball containing a platform |
url | URL to a git repository or tarball containing a platform |
commit-ish | Commit/tag/branch reference. If none is specified, 'master' is used |
Supported Platforms
android
browser
electron
ios
Examples
- Add pinned version of the
android
andios
platform and save the downloaded version toconfig.xml
&package.json
:
cordova platform add android ios
- Add
android
platform with semver version ^5.0.0 and save it toconfig.xml
&package.json
:
cordova platform add android@^5.0.0
- Add platform by cloning the specified git repo and checkout to the
4.0.0
tag:
cordova platform add https://github.com/myfork/cordova-android.git#4.0.0
- Add platform using a local directory named
android
:
cordova platform add ../android
- Add platform using the specified tarball:
cordova platform add ../cordova-android.tgz
- Remove
android
platform from the project and remove fromconfig.xml
&package.json
:
cordova platform rm android
- Remove
android
platform from the project and do NOT remove fromconfig.xml
&package.json
:
cordova platform rm android --nosave
- List available and installed platforms with version numbers. This is useful to find version numbers when reporting issues:
cordova platform ls
cordova plugin
command
Manage project plugins
Command Syntax:
cordova {plugin | plugins} [
add <plugin-spec> [..] {--searchpath=<directory> | --noregistry | --link | --save | --force} |
{remove | rm} {<pluginid> | <name>} --save |
{list | ls}
]
Sub-command | Option | Description |
---|---|---|
add <plugin-spec> […] |
Add specified plugins | |
--searchpath <directory> |
When looking up plugins by ID, look in this directory and each of its subdirectories before hitting the registry. Multiple search paths can be specified. Use ':' as a separator in *nix based systems and ';' for Windows. |
|
--noregistry | Don't search the registry for plugins. | |
--link | When installing from a local path, creates a symbolic link instead of copying files. The extent to which files are linked varies by platform. Useful for plugin development. | |
--nosave | Do NOT save the <plugin-spec> as part of the plugin element into config.xml or package.json . |
|
--force | Introduced in version 6.1. Forces copying source files from the plugin even if the same file already exists in the target directory. | |
remove <pluginid>\|<name> […] |
Remove plugins with the given IDs/name. | |
--nosave | Do NOT remove the specified plugin from config.xml or package.json | |
list | List currently installed plugins |
Plugin-spec
There are a number of ways to specify a plugin:
<plugin-spec> : [@scope/]pluginID[@version]|directory|url[#commit-ish][:subdir]
Value | Description |
---|---|
scope | Scope of plugin published as a scoped npm package |
plugin | Plugin id (id of plugin in npm registry or in --searchPath) |
version | Major.minor.patch version specifier using semver |
directory | Directory containing plugin.xml |
url | Url to a git repository containing a plugin.xml |
commit-ish | Commit/tag/branch reference. If none is specified, 'master' is used |
Algorithm for resolving plugins
When adding a plugin to a project, the CLI will resolve the plugin based on the following criteria (listed in order of precedence):
- The
plugin-spec
given in the command (e.g.cordova plugin add pluginID@version
) - The
plugin-spec
saved inconfig.xml
&package.json
(i.e. if the plugin was previously added without--nosave
) - As of Cordova version 6.1, the latest plugin version published to npm that the current project can support (only applies to plugins that list their Cordova dependencies in their
package.json
) - The latest plugin version published to npm
Examples
-
Add
cordova-plugin-camera
andcordova-plugin-file
to the project and save it toconfig.xml
&package.json
. Use../plugins
directory to search for the plugins.cordova plugin add cordova-plugin-camera cordova-plugin-file --searchpath ../plugins
-
Add
cordova-plugin-camera
with semver version ^2.0.0 and save it toconfig.xml
&package.json
:cordova plugin add cordova-plugin-camera@^2.0.0
-
Add the plugin from the specified local directory:
cordova plugin add ../cordova-plugin-camera
-
Add the plugin from the specified tarball file:
cordova plugin add ../cordova-plugin-camera.tgz
-
Remove the plugin from the project and the
config.xml
&package.json
:cordova plugin rm camera
-
Remove the plugin from the project, but not the
config.xml
orpackage.json
:cordova plugin rm camera --nosave
-
List all plugins installed in the project:
cordova plugin ls
Conflicting plugins
Conflicting plugins may occur when adding plugins that use edit-config
tags in their plugin.xml file. edit-config
allows plugins to add or replace attributes of XML elements.
This feature can cause issues with the application if more than one plugin tries to modify the same XML element. Conflict detection has been implemented to prevent plugins from being added so one plugin doesn't try to overwrite another plugin's edit-config
changes. An error will be thrown when a conflict in edit-config
has been found and the plugin won't be added. The error message will mention that all conflicts must be resolved before the plugin can be added. One option to resolving the edit-config
conflict is to make changes to the affected plugins' plugin.xml so that they do not modify the same XML element. The other option is to use the --force
flag to force add the plugin. This option should be used with caution as it ignores the conflict detection and will overwrite all conflicts it has with other plugins, thus may leave the other plugins in a bad state.
Refer to the plugin.xml guide for managing edit-config
, resolving conflicts, and examples.
cordova prepare
command
Transforms config.xml metadata to platform-specific manifest files, copies icons & splashscreens, copies plugin files for specified platforms so that the project is ready to build with each native SDK.
Command Syntax:
cordova prepare [<platform> [..]]
Options
Option | Description |
---|---|
<platform> [..] |
Platform name(s) to prepare. If not specified, all platforms are prepared. |
cordova compile
command
cordova compile
is a subset of the cordova build command.
It only performs the compilation step without doing prepare. It's common to invoke cordova build
instead of this command - however, this stage is useful to allow extending using hooks.
Command Syntax:
cordova compile [<platform> [...]]
[--debug | --release]
[--device | --emulator | --target=<targetName>]
[--buildConfig=<configfile>]
[-- <platformOpts>]
For detailed documentation see cordova build command docs below.
cordova build
command
Shortcut for cordova prepare
+ cordova compile
for all/the specified platforms. Allows you to build the app for the specified platform.
Command Syntax:
cordova build [<platform> [...]]
[--debug | --release]
[--device | --emulator]
[--buildConfig=<configfile>]
[-- <platformOpts>]
Option | Description |
---|---|
<platform> [..] |
Platform name(s) to build. If not specified, all platforms are built. |
--debug | Perform a debug build. This typically translates to debug mode for the underlying platform being built. |
--release | Perform a release build. This typically translates to release mode for the underlying platform being built. |
--device | Build it for a device |
--emulator | Build it for an emulator. In particular, the platform architecture might be different for a device vs. emulator. |
--buildConfig=<configFile> |
Default: build.json in cordova root directory. Use the specified build configuration file. build.json file is used to specify paramaters to customize the app build process especially related to signing the package. |
<platformOpts> |
To provide platform specific options, you must include them after -- separator. Review platform guide docs for more details. |
Examples
- Build for
android
andios
platform indebug
mode for deployment to device:
cordova build android ios --debug --device
- Build for
android
platform inrelease
mode and use the specified build configuration:
cordova build android --release --buildConfig=..\myBuildConfig.json
- Build for
android
platform in release mode and pass custom platform options to android build process:
cordova build android --release -- --keystore="..\android.keystore" --storePassword=android --alias=mykey
cordova run
command
Prepares, builds, and deploys app on specified platform devices/emulators. If a device is connected it will be used, unless an eligible emulator is already running.
Command Syntax:
cordova run [<platform> [...]]
[--list | --debug | --release]
[--noprepare]
[--nobuild]
[--device | --emulator | --target=<targetName>]
[--buildConfig=<configfile>]
[-- <platformOpts>]
Option | Description |
---|---|
<platform> [..] |
Platform name(s) to run. If not specified, all platforms are run. |
--list | Lists available targets. Displays both device and emulator deployment targets unless specified |
--debug | Deploy a debug build. This is the default behavior unless --release is specified. |
--release | Deploy a release build |
--noprepare | Skip preparing (available in Cordova v6.2 or later) |
--nobuild | Skip building |
--device | Deploy to a device |
--emulator | Deploy to an emulator |
--target | Deploy to a specific target emulator/device. Use --list to display target options |
--buildConfig=<configFile> |
Default: build.json in cordova root directory. Use the specified build configuration file. build.json file is used to specify paramaters to customize the app build process especially related to signing the package. |
<platformOpts> |
To provide platform specific options, you must include them after -- separator. Review platform guide docs for more details. |
Examples
- Run a release build of current cordova project on
android
platform emulator namedNexus_5_API_23_x86
. Use the spcified build configuration when running:
cordova run android --release --buildConfig=..\myBuildConfig.json --target=Nexus_5_API_23_x86
- Run a debug build of current cordova project on
android
platform using a device or emulator (if no device is connected). Skip doing the build:
cordova run android --nobuild
- Run a debug build of current cordova project on an
ios
device:
cordova run ios --device
- Enumerate names of all the connected devices and available emulators that can be used to run this app:
cordova run ios --list
cordova emulate
command
Alias for cordova run --emulator
. Launches the emulator instead of device. See cordova run command docs for more details.
cordova clean
command
Cleans the build artifacts for all the platforms, or the specified platform by running platform-specific build cleanup.
Command Syntax:
cordova clean [<platform> [...]]
Example Usage:
- Clean
android
platform build artifacts:
cordova clean android
cordova requirements
command
Checks and print out all the requirements for platforms specified (or all platforms added to project if none specified). If all requirements for each platform are met, exits with code 0 otherwise exits with non-zero code.
This can be useful when setting up a machine for building a particular platform.
Command Syntax:
cordova requirements [platform?]
cordova info
command
Print out useful information helpful for submitting bug reports and getting help.
Command Syntax:
cordova info
cordova serve
command
Run a local web server for www/ assets using specified port
or default of 8000. Access projects at: http://HOST_IP:PORT/PLATFORM/www
Command Syntax:
cordova serve [port]
cordova telemetry
command
Turns telemetry collection on or off.
Command Syntax:
cordova telemetry [State]
State | Description |
---|---|
on | Turn telemetry collection on. |
off | Turn telemetry collection off. |
Details
A timed prompt asking the user to opt-in or out is displayed the first time cordova is run.
It lasts for 30 seconds, after which the user is automatically opted-out if they don't provide any answer.
In CI environments, the CI
environment variable can be set, which will prevent the prompt from showing up.
Telemetry collection can also be turned off on a single command by using the --no-telemetry
flag.
Usage Example:
cordova telemetry on
cordova telemetry off
cordova build --no-telemetry
For details, see our privacy notice: https://cordova.apache.org/privacy
cordova help
command
Show syntax summary, or the help for a specific command.
Command Syntax:
cordova help [command]
cordova [command] -h
cordova -h [command]
cordova config
command
Set, get, delete, edit, and list global cordova options.
Command Syntax:
cordova config [ls|edit|set|get|delete] <key?> <value?>
Usage Examples:
cordova config ls
cordova config edit
cordova config set save-exact true
cordova config get save-exact
cordova config delete save-exact