Windows Phone Plugins
This section provides details for how to implement native plugin code on the Windows Phone platform. Before reading this, see Application Plugins for an overview of the plugin's structure and its common JavaScript interface. This section continues to demonstrate the sample echo plugin that communicates from the Cordova webview to the native platform and back.
Writing a plugin for Cordova on Windows Phone requires a basic
understanding of Cordova's architecture. Cordova-WP7 consists of a
WebBrowser
that hosts the application's JavaScript code and manages
native API calls. You can extend a C# BaseCommand
class
(WP7CordovaClassLib.Cordova.Commands.BaseCommand
), which comes with
most of the functionality you need:
-
Select your project, and right-click to choose Add → New Item… If you wish, you can add it to the
Plugins
folder. -
Select Class and name it
Echo.cs
. This class name must exactly match what you call specify as the service in thecordova.exec()
call on the JavaScript side. -
Include the base classes implementation:
using WPCordovaClassLib.Cordova; using WPCordovaClassLib.Cordova.Commands; using WPCordovaClassLib.Cordova.JSON;
-
Extend your class from
BaseCommand
:public class Echo : BaseCommand { // ... }
-
Add an
echo
method that is callable from JavaScript:public class Echo : BaseCommand { public void echo(string options) { // all JS callable plugin methods MUST have this signature! // public, returning void, 1 argument that is a string } }
See the BaseCommand.cs class for methods available for the plugin to override. For example, the plugin can capture 'pause' and 'resume' events.
Namespaces
The default namespace for unqualified commands is:
namespace Cordova.Extension.Commands
{
// ...
}
If you want to specify your own namespace, you need to make a fully
qualified call to cordova.exec
. For example, if you want to define
your C# class like this:
namespace com.mydomain.cordovaExtensions
{
public class Echo : BaseCommand
{
// ...
}
}
The JavaScript would need to call exec
like this:
cordova.exec(win, fail, "com.mydomain.cordovaExtensions.Echo", ...);
Interpreting Arguments in C#
In the example discussed in Application Plugins, the data your plugin
receives is a string, but what if you want to pass an array of
strings? Suppose the JavaScript cordova.exec
call is specified like
this:
cordova.exec(win, fail, "Echo", "echo", ["input string"]);
The value of options
string passed to the Echo.echo
method is
JSON:
"[\"input string\"]"
All JavaScript exec
arguments are JSON-encoded before being passed
into C#, and so need to be decoded:
string optVal = JsonHelper.Deserialize<string[]>(options)[0];
// optVal now has the value of "input string"
Passing Results from C# to JavaScript
The BaseCommand
class provides methods to pass data to JavaScript
callback handlers. If you simply want to signal success with no
accompanying result, you can simply call:
DispatchCommandResult();
// calls back with an empty plugin result, considered a success callback
To pass data back, you need to call DispatchCommandResult
differently:
DispatchCommandResult(new PluginResult(PluginResult.Status.OK, "Everything went as planned, this is a result that is passed to the success handler."));
Use an encoded JSON string to pass structured object data back to JavaScript:
DispatchCommandResult(new PluginResult(PluginResult.Status.OK, "{result:\"super awesome!\"}"));
To signal an error, call DispatchCommandResult
with a PluginResult
object whose status is ERROR
:
DispatchCommandResult(new PluginResult(PluginResult.Status.ERROR, "Echo signaled an error"));
Handling Serialization Errors
When interpreting your arguments, try
/catch
blocks help screen out
bad input. This pattern appears throughout the Cordova C# code:
string optVal = null;
try
{
optVal = JsonHelper.Deserialize<string[]>(options)[0];
}
catch(Exception)
{
// simply catch the exception, we handle null values and exceptions together
}
if (optVal == null)
{
DispatchCommandResult(new PluginResult(PluginResult.Status.JSON_EXCEPTION));
}
else
{
// ... continue on to do our work
}
Plugin XML
The following shows how to use the plugin.xml
file to specify a
plugin's source files on the Windows Phone platform. See Application
Plugins for an overview, and Plugin Specification for details on
available options.
-
The
<source-file>
element defines all plugin resources, such as .cs, .xaml, .xaml.cs, and .dll files, and image assets. -
The
<config-file>
element defines elements to inject into a configuration file. This example adds a plugin to the platform'sconfig.xml
file:<config-file target="config.xml" parent="/*"> <feature name="PluginName"> <param name="wp-package" value="PluginName"/> </feature> </config-file>
This example adds the contacts capability to the
WMAppManifest.xml
file:<config-file target="Properties/WMAppManifest.xml" parent="/Deployment/App/Capabilities"> <Capability Name="ID_CAP_CONTACTS" /> </config-file>
Debugging Plugins
Use Visual Studio's debugger to debug a plugin's C# component. You can set a break point at any of the methods exposed by your class.
JavaScript is more difficult to debug on Windows Phone. You need to
use console.log
to output the plugin's state, or to inform
yourself of errors.
Common Pitfalls
-
Be careful not to pass arguments from JavaScript to the native side that are difficult to deserialize as JSON. Most device platforms expect the argument passed to
cordova.exec()
to be an array, such as the following:cordova.exec(win, fail, "ServiceName", "MethodName", ["this is a string", 54, {literal:'trouble'}]);
This may result in an overly complex string value for C# to decode:
"[\"this is a string\", 54, { literal:'trouble' }]"
Instead, consider converting all parameters to strings before calling
exec()
, and decoding each separately:cordova.exec(win, fail, "ServiceName", "MethodName", ["this is a string", "54", "{literal:'trouble'}"]); string[] optValues = JsonHelper.Deserialize<string[]>(options);
-
It is usually better to check parameters in JavaScript before calling
exec()
. Doing so allows you to re-use more code and pull unnecessary functionality from the plugin's various native implementations.