capture.captureImage
Start the camera application and return information about captured image file(s).
navigator.device.capture.captureImage(
[CaptureCB](CaptureCB.html) captureSuccess, [CaptureErrorCB](CaptureErrorCB.html) captureError, [CaptureImageOptions options]
);
Description
This method starts an asynchronous operation to capture images using the device camera application. The operation allows the device user to capture multiple images in a single session.
The capture operation ends when either the user exits the camera application, or the maximum number of images, specified by the limit parameter in CaptureImageOptions, has been reached. If no value is provided for the limit parameter, a default value of one (1) is used, and the capture operation will terminate after the user captures a single image.
When the capture operation is finished, it will invoke the CaptureCB callback with an array of MediaFile objects describing each captured image file. If the operation is terminated by the user before an image is captured, the CaptureErrorCB callback will be invoked with a CaptureError object with the CaptureError.CAPTURE_NO_MEDIA_FILES
error code.
Supported Platforms
- Android
- BlackBerry WebWorks (OS 5.0 and higher)
- iOS
- Windows Phone 7 and 8
- Bada 2.x
- Windows 8
Windows Phone 7 Quirks
Invoking the native camera application while your device is connected via Zune will not work, and the error callback will be triggered.
Quick Example
// capture callback
var captureSuccess = function(mediaFiles) {
var i, path, len;
for (i = 0, len = mediaFiles.length; i < len; i += 1) {
path = mediaFiles[i].fullPath;
// do something interesting with the file
}
};
// capture error callback
var captureError = function(error) {
navigator.notification.alert('Error code: ' + error.code, null, 'Capture Error');
};
// start image capture
navigator.device.capture.captureImage(captureSuccess, captureError, {limit:2});
Full Example
<!DOCTYPE html>
<html>
<head>
<title>Capture Image</title>
<script type="text/javascript" charset="utf-8" src="cordova-2.3.0.js"></script>
<script type="text/javascript" charset="utf-8" src="json2.js"></script>
<script type="text/javascript" charset="utf-8">
// Called when capture operation is finished
//
function captureSuccess(mediaFiles) {
var i, len;
for (i = 0, len = mediaFiles.length; i < len; i += 1) {
uploadFile(mediaFiles[i]);
}
}
// Called if something bad happens.
//
function captureError(error) {
var msg = 'An error occurred during capture: ' + error.code;
navigator.notification.alert(msg, null, 'Uh oh!');
}
// A button will call this function
//
function captureImage() {
// Launch device camera application,
// allowing user to capture up to 2 images
navigator.device.capture.captureImage(captureSuccess, captureError, {limit: 2});
}
// Upload files to server
function uploadFile(mediaFile) {
var ft = new FileTransfer(),
path = mediaFile.fullPath,
name = mediaFile.name;
ft.upload(path,
"http://my.domain.com/upload.php",
function(result) {
console.log('Upload success: ' + result.responseCode);
console.log(result.bytesSent + ' bytes sent');
},
function(error) {
console.log('Error uploading file ' + path + ': ' + error.code);
},
{ fileName: name });
}
</script>
</head>
<body>
<button onclick="captureImage();">Capture Image</button> <br>
</body>
</html>
Bada Quirks
Bada supports captureImage just like the other platforms. However there is another mode where you can capture a video or an image straight in the webview without launching any camera app. In order to do that you need to:
-
create a <⃒div>⃒ element somewhere in your document and give it an id (such as "preview").
<div id="preview"></div>
-
Initialize the camera preview with the following method
navigator.camera.showPreview("preview");
-
Once you get the preview you can
3.1 Capture an image with
var options = { destinationFilename: "images/cam01.jpg", highRes: false}; navigator.capture.captureImage(success, fail, options);
-
Hide the camera preview with the following method
navigator.camera.hidePreview("preview");