camera.getPicture
Takes a photo using the camera or retrieves a photo from the device's album. The image is returned as a base64 encoded String
or as the URI of an image file.
navigator.camera.getPicture( cameraSuccess, cameraError, [ cameraOptions ] );
Description
Function camera.getPicture
opens the device's default camera application so that the user can take a picture (if [Camera](camera.html).sourceType = [Camera](camera.html).PictureSourceType.CAMERA
, which is the default). Once the photo is taken, the camera application closes and your application is restored.
If [Camera](camera.html).sourceType = [Camera](camera.html).PictureSourceType.PHOTOLIBRARY
or [Camera](camera.html).PictureSourceType.SAVEDPHOTOALBUM
, then a photo chooser dialog is shown, from which a photo from the album can be selected.
The return value will be sent to the [cameraSuccess](parameter/cameraSuccess.html)
function, in one of the following formats, depending on the [cameraOptions](parameter/cameraOptions.html)
you specify:
- A
String
containing the Base64 encoded photo image. - A
String
representing the image file location on local storage (default).
You can do whatever you want with the encoded image or URI, for example:
- Render the image in an
<img>
tag (see example below) - Save the data locally (
LocalStorage
, Lawnchair, etc) - Post the data to a remote server
Note: The image quality of pictures taken using the camera on newer devices is quite good, and images from the Photo Album will not be downscaled to a lower quality, even if a quality parameter is specified. Encoding such images using Base64 has caused memory issues on many newer devices. Therefore, using FILE_URI as the 'Camera.destinationType' is highly recommended.
Supported Platforms
- Android
- BlackBerry WebWorks (OS 5.0 and higher)
- iOS
- Windows Phone 7 and 8
- Bada 1.2
- webOS
- Tizen
- Windows 8
iOS Quirks
Including a JavaScript alert() in either of the callback functions can cause problems. Wrap the alert in a setTimeout() to allow the iOS image picker or popover to fully close before the alert is displayed:
setTimeout(function() {
// do your thing here!
}, 0);
Windows Phone 7 Quirks
Invoking the native camera application while your device is connected via Zune will not work, and the error callback will be triggered.
Tizen Quirks
Only 'destinationType: Camera.DestinationType.FILE_URI' and 'sourceType: Camera.PictureSourceType.PHOTOLIBRARY' are supported.
Quick Example
Take photo and retrieve Base64-encoded image:
navigator.camera.getPicture(onSuccess, onFail, { quality: 50,
destinationType: Camera.DestinationType.DATA_URL
});
function onSuccess(imageData) {
var image = document.getElementById('myImage');
image.src = "data:image/jpeg;base64," + imageData;
}
function onFail(message) {
alert('Failed because: ' + message);
}
Take photo and retrieve image file location:
navigator.camera.getPicture(onSuccess, onFail, { quality: 50,
destinationType: Camera.DestinationType.FILE_URI });
function onSuccess(imageURI) {
var image = document.getElementById('myImage');
image.src = imageURI;
}
function onFail(message) {
alert('Failed because: ' + message);
}
Full Example
<!DOCTYPE html>
<html>
<head>
<title>Capture Photo</title>
<script type="text/javascript" charset="utf-8" src="cordova-2.3.0.js"></script>
<script type="text/javascript" charset="utf-8">
var pictureSource; // picture source
var destinationType; // sets the format of returned value
// Wait for Cordova to connect with the device
//
document.addEventListener("deviceready",onDeviceReady,false);
// Cordova is ready to be used!
//
function onDeviceReady() {
pictureSource=navigator.camera.PictureSourceType;
destinationType=navigator.camera.DestinationType;
}
// Called when a photo is successfully retrieved
//
function onPhotoDataSuccess(imageData) {
// Uncomment to view the base64 encoded image data
// console.log(imageData);
// Get image handle
//
var smallImage = document.getElementById('smallImage');
// Unhide image elements
//
smallImage.style.display = 'block';
// Show the captured photo
// The inline CSS rules are used to resize the image
//
smallImage.src = "data:image/jpeg;base64," + imageData;
}
// Called when a photo is successfully retrieved
//
function onPhotoURISuccess(imageURI) {
// Uncomment to view the image file URI
// console.log(imageURI);
// Get image handle
//
var largeImage = document.getElementById('largeImage');
// Unhide image elements
//
largeImage.style.display = 'block';
// Show the captured photo
// The inline CSS rules are used to resize the image
//
largeImage.src = imageURI;
}
// A button will call this function
//
function capturePhoto() {
// Take picture using device camera and retrieve image as base64-encoded string
navigator.camera.getPicture(onPhotoDataSuccess, onFail, { quality: 50,
destinationType: destinationType.DATA_URL });
}
// A button will call this function
//
function capturePhotoEdit() {
// Take picture using device camera, allow edit, and retrieve image as base64-encoded string
navigator.camera.getPicture(onPhotoDataSuccess, onFail, { quality: 20, allowEdit: true,
destinationType: destinationType.DATA_URL });
}
// A button will call this function
//
function getPhoto(source) {
// Retrieve image file location from specified source
navigator.camera.getPicture(onPhotoURISuccess, onFail, { quality: 50,
destinationType: destinationType.FILE_URI,
sourceType: source });
}
// Called if something bad happens.
//
function onFail(message) {
alert('Failed because: ' + message);
}
</script>
</head>
<body>
<button onclick="capturePhoto();">Capture Photo</button> <br>
<button onclick="capturePhotoEdit();">Capture Editable Photo</button> <br>
<button onclick="getPhoto(pictureSource.PHOTOLIBRARY);">From Photo Library</button><br>
<button onclick="getPhoto(pictureSource.SAVEDPHOTOALBUM);">From Photo Album</button><br>
<img style="display:none;width:60px;height:60px;" id="smallImage" src="" />
<img style="display:none;" id="largeImage" src="" />
</body>
</html>