Developing a Plugin on Android
Writing a plugin requires an understanding of the architecture of Cordova-Android. Cordova-Android consists of an Android WebView with hooks attached to it. These plugins are represented as class mappings in the config.xml file.
A plugin will consist of at least a single Java class that extends the Plugin
class. A plugin must
have a method called execute
that must return a PluginResult
object. In addition to this, there is a best practice that
the plugin should handle pause and resume events, and should handle message passing between plugins.
Plugin Class Mapping
The JavaScript portion of a plugin always uses the cordova.exec
method as follows:
exec(<successFunction>, <failFunction>, <service>, <action>, [<args>]);
This will marshal a request from the WebView to the Android native
side, more or less boiling down to calling the action
method on the
service
class, with the arguments passed in the args
Array.
Whether you distribute your plugin as Java file or as a JAR of its own, the plugin must be added to the config.xml
file in your Cordova-Android application's res/xml/
folder.
<plugin name="<service_name>" value="<full_name_including_namespace>"/>
The service name should match what you use in the JavaScript exec
call, and the value will be the full name of the Java class including the namespace. Without this added, the plugin may compile but
will not be reachable by Cordova.
Writing an Android Java Plugin
We have JavaScript to fire off a plugin request to the native side. We
have the Android Java plugin mapped properly via the config.xml
file.
So what does the final Android Java Plugin class look like?
What gets dispatched to the plugin via JavaScript's exec
function gets
passed into the Plugin class's execute
method. Most execute
implementations look like this:
public PluginResult execute(String action, JSONArray args, String callbackId) {
PluginResult.Status status = PluginResult.Status.OK;
String result = "";
try {
if (action.equals("beep")) {
this.beep(args.getLong(0));
}
return new PluginResult(status, result);
} catch (JSONException e) {
return new PluginResult(PluginResult.Status.JSON_EXCEPTION);
}
}
Essentially we compare the value of the action
parameter, and dispatch
the request off to a (private) method in the class, optionally passing
some of the parameters to the method.
When catching exceptions and returning errors, it's important that the error we return to JavaScript match the Java exception as much as possible, for clarity.
Echo Plugin Android Plugin
We would add the following to our config.xml:
<plugin name="Echo" value="org.apache.cordova.plugin.Echo" />
Then we would add the following file to
src/org/apache/cordova/plugin/Echo.java
inside our Cordova-Android
application:
package org.apache.cordova.plugin;
import org.apache.cordova.api.Plugin;
import org.apache.cordova.api.PluginResult;
import org.json.JSONArray;
import org.json.JSONException;
import org.json.JSONObject;
/**
* This class echoes a string called from JavaScript.
*/
public class App extends Plugin {
/**
* Executes the request and returns PluginResult.
*
* @param action The action to execute.
* @param args JSONArry of arguments for the plugin.
* @param callbackId The callback id used when calling back into JavaScript.
* @return A PluginResult object with a status and message.
*/
public PluginResult execute(String action, JSONArray args, String callbackId) {
try {
if (action.equals("echo")) {
String echo = args.getString(0);
if (echo != null && echo.length() > 0) {
return new PluginResult(PluginResult.Status.OK, echo);
} else {
return new PluginResult(PluginResult.Status.ERROR);
}
} else {
return new PluginResult(PluginResult.Status.INVALID_ACTION);
}
} catch (JSONException e) {
return new PluginResult(PluginResult.Status.JSON_EXCEPTION);
}
}
}
Let's take a look at the code. At the top we have all of the necessary
Cordova import
s. Our class extends from Plugin
- very important. The
one method that the Plugin
interface demands is the execute
method.
The method first compares against action
: this plugin only supports
one action, the echo
action. Any other action will return a
PluginResult
with a status of INVALID_ACTION
- this will translate
into an error callback invocation on the JavaScript side. Next, we grab
the echo string using the getString
method on our args
, telling it
we want to get the 0th parameter in the parameter array. We do a bit of
parameter checking: make sure it is not null
, and make sure it is not
a zero-length string. If it is, we return a PluginResult
with an
ERROR
status (which, by now, you should now will invoke the error
callback). If all of those checks pass, then we return a PluginResult
with an OK
status, and pass in the echo
string we received in the
first place as a parameter. This will finally translate into a success
callback invocation on the JavaScript side. It will also pass the echo
parameter as a parameter into the JavaScript success callback function.
Debugging Plugins
Eclipse can be used to debug an Android project, and the plugins can be debugged if the Java source is included in the project. Only the latest version of the Android Dev Tools is known to allow source code attachment to JAR dependencies, this is not fully supported at this time.
Common Pitfalls
- Plugins have access to a
CordovaInterface
object. This object has access to the AndroidActivity
that is running the application. This is theContext
required to launch a new AndroidIntent
. TheCordovaInterface
allows plugins to start anActivity
for a result, and to set the callback plugin for when theIntent
comes back to the application. This is important, since theIntent
s system is how Android communicates between processes. - Plugins do not have direct access to the
Context
as they have in the past. The legacyctx
member is deprecated, and will be removed six months after 2.0 is released. All the methods thatctx
has exist on theContext
, so bothgetContext()
andgetActivity()
are capable of returning the proper object required. - Avoid calling JavaScript using
webView.loadUrl()
. The reason we have a callback server is to allow JavaScript execution to be thread-safe, andloadUrl
explicitly interrupts the UI thread, and can affect the usability of your plugin.