camera.getPicture
Takes a photo using the camera or retrieves a photo from the device's album. The image is returned as a base64 encoded String
or as the URI of an image file.
navigator.camera.getPicture( cameraSuccess, cameraError, [ cameraOptions ] );
Description
Function camera.getPicture
opens the device's default camera application so that the user can take a picture (if [Camera](camera.html).sourceType = [Camera](camera.html).PictureSourceType.CAMERA
, which is the default). Once the photo is taken, the camera application closes and your application is restored.
If [Camera](camera.html).sourceType = [Camera](camera.html).PictureSourceType.PHOTOLIBRARY
or [Camera](camera.html).PictureSourceType.SAVEDPHOTOALBUM
, then a photo chooser dialog is shown, from which a photo from the album can be selected.
The return value will be sent to the [cameraSuccess](parameter/cameraSuccess.html)
function, in one of the following formats, depending on the [cameraOptions](parameter/cameraOptions.html)
you specify:
- A
String
containing the Base64 encoded photo image. - A
String
representing the image file location on local storage (default).
You can do whatever you want with the encoded image or URI, for example:
- Render the image in an
<img>
tag (see example below) - Save the data locally (
LocalStorage
, Lawnchair, etc) - Post the data to a remote server
Note: The image quality of pictures taken using the camera on newer devices is quite good. Encoding such images using Base64 has caused memory issues on some of these devices (iPhone 4, BlackBerry Torch 9800). Therefore, using FILE_URI as the 'Camera.destinationType' is highly recommended.
Supported Platforms
- Android
- BlackBerry WebWorks (OS 5.0 and higher)
- iPhone
- Windows Phone 7 ( Mango )
Quick Example
Take photo and retrieve Base64-encoded image:
navigator.camera.getPicture(onSuccess, onFail, { quality: 50 });
function onSuccess(imageData) {
var image = document.getElementById('myImage');
image.src = "data:image/jpeg;base64," + imageData;
}
function onFail(message) {
alert('Failed because: ' + message);
}
Take photo and retrieve image file location:
navigator.camera.getPicture(onSuccess, onFail, { quality: 50,
destinationType: Camera.DestinationType.FILE_URI });
function onSuccess(imageURI) {
var image = document.getElementById('myImage');
image.src = imageURI;
}
function onFail(message) {
alert('Failed because: ' + message);
}
Full Example
<!DOCTYPE html>
<html>
<head>
<title>Capture Photo</title>
<script type="text/javascript" charset="utf-8" src="cordova-1.5.0.js"></script>
<script type="text/javascript" charset="utf-8">
var pictureSource; // picture source
var destinationType; // sets the format of returned value
// Wait for PhoneGap to connect with the device
//
document.addEventListener("deviceready",onDeviceReady,false);
// PhoneGap is ready to be used!
//
function onDeviceReady() {
pictureSource=navigator.camera.PictureSourceType;
destinationType=navigator.camera.DestinationType;
}
// Called when a photo is successfully retrieved
//
function onPhotoDataSuccess(imageData) {
// Uncomment to view the base64 encoded image data
// console.log(imageData);
// Get image handle
//
var smallImage = document.getElementById('smallImage');
// Unhide image elements
//
smallImage.style.display = 'block';
// Show the captured photo
// The inline CSS rules are used to resize the image
//
smallImage.src = "data:image/jpeg;base64," + imageData;
}
// Called when a photo is successfully retrieved
//
function onPhotoURISuccess(imageURI) {
// Uncomment to view the image file URI
// console.log(imageURI);
// Get image handle
//
var largeImage = document.getElementById('largeImage');
// Unhide image elements
//
largeImage.style.display = 'block';
// Show the captured photo
// The inline CSS rules are used to resize the image
//
largeImage.src = imageURI;
}
// A button will call this function
//
function capturePhoto() {
// Take picture using device camera and retrieve image as base64-encoded string
navigator.camera.getPicture(onPhotoDataSuccess, onFail, { quality: 50 });
}
// A button will call this function
//
function capturePhotoEdit() {
// Take picture using device camera, allow edit, and retrieve image as base64-encoded string
navigator.camera.getPicture(onPhotoDataSuccess, onFail, { quality: 20, allowEdit: true });
}
// A button will call this function
//
function getPhoto(source) {
// Retrieve image file location from specified source
navigator.camera.getPicture(onPhotoURISuccess, onFail, { quality: 50,
destinationType: destinationType.FILE_URI,
sourceType: source });
}
// Called if something bad happens.
//
function onFail(message) {
alert('Failed because: ' + message);
}
</script>
</head>
<body>
<button onclick="capturePhoto();">Capture Photo</button> <br>
<button onclick="capturePhotoEdit();">Capture Editable Photo</button> <br>
<button onclick="getPhoto(pictureSource.PHOTOLIBRARY);">From Photo Library</button><br>
<button onclick="getPhoto(pictureSource.SAVEDPHOTOALBUM);">From Photo Album</button><br>
<img style="display:none;width:60px;height:60px;" id="smallImage" src="" />
<img style="display:none;" id="largeImage" src="" />
</body>
</html>