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capture.captureImage
啟動攝像頭應用程式並返回有關捕獲的影像檔的資訊。
navigator.device.capture.captureImage(
CaptureCB captureSuccess, CaptureErrorCB captureError, [CaptureImageOptions options]
);
說明
開始非同步作業以捕獲圖像使用該設備的攝像頭應用程式。該操作允許使用者在一個會話中捕獲多個圖像。
在捕獲操作結束或者當使用者關閉攝像頭應用程式或由指定的錄音的最大數目 [CaptureAudioOptions](captureAudioOptions.html).limit
到達。 如果沒有 limit
指定的值,它將預設為一 (1) 和捕獲操作終止後使用者捕獲單個圖像。
在捕獲操作完成後,它將調用 [CaptureCB](CaptureCB.html)
回檔與陣列的 MediaFile
物件描述每個捕獲的影像檔。 如果使用者終止之前捕獲圖像,操作 [CaptureErrorCB](CaptureErrorCB.html)
回檔執行與 [CaptureError](CaptureError.html)
物件特色 [CaptureError](CaptureError.html).CAPTURE_NO_MEDIA_FILES
錯誤代碼。
支援的平臺
- Android 系統
- 黑莓手機 WebWorks (OS 5.0 和更高)
- iOS
- Windows Phone 7 和 8
- Windows 8
Windows Phone 7 的怪癖
調用本機攝像頭應用程式,同時通過 Zune 連接您的設備不工作,並錯誤回檔執行。
快速的示例
// capture callback
var captureSuccess = function(mediaFiles) {
var i, path, len;
for (i = 0, len = mediaFiles.length; i < len; i += 1) {
path = mediaFiles[i].fullPath;
// do something interesting with the file
}
};
// capture error callback
var captureError = function(error) {
navigator.notification.alert('Error code: ' + error.code, null, 'Capture Error');
};
// start image capture
navigator.device.capture.captureImage(captureSuccess, captureError, {limit:2});
完整的示例
<!DOCTYPE html>
<html>
<head>
<title>Capture Image</title>
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8" src="json2.js"></script>
<script type="text/javascript" charset="utf-8">
// Called when capture operation is finished
//
function captureSuccess(mediaFiles) {
var i, len;
for (i = 0, len = mediaFiles.length; i < len; i += 1) {
uploadFile(mediaFiles[i]);
}
}
// Called if something bad happens.
//
function captureError(error) {
var msg = 'An error occurred during capture: ' + error.code;
navigator.notification.alert(msg, null, 'Uh oh!');
}
// A button will call this function
//
function captureImage() {
// Launch device camera application,
// allowing user to capture up to 2 images
navigator.device.capture.captureImage(captureSuccess, captureError, {limit: 2});
}
// Upload files to server
function uploadFile(mediaFile) {
var ft = new FileTransfer(),
path = mediaFile.fullPath,
name = mediaFile.name;
ft.upload(path,
"http://my.domain.com/upload.php",
function(result) {
console.log('Upload success: ' + result.responseCode);
console.log(result.bytesSent + ' bytes sent');
},
function(error) {
console.log('Error uploading file ' + path + ': ' + error.code);
},
{ fileName: name });
}
</script>
</head>
<body>
<button onclick="captureImage();">Capture Image</button> <br>
</body>
</html>