Android Plugins

Writing a plugin requires an understanding of the architecture of Cordova-Android. Cordova-Android consists of an Android WebView with hooks attached to it. These plugins are represented as class mappings in the config.xml file.

A plugin consists of at least one Java class that extends the CordovaPlugin class. A plugin must override one of the execute methods from CordovaPlugin. As best practice, the plugin should handle pause and resume events, and any message passing between plugins. Plugins with long-running requests, background activity such as media playback, listeners, or internal state should implement the onReset() method as well. It executes when the WebView navigates to a new page or refreshes, which reloads the JavaScript.

Plugin Class Mapping

The JavaScript portion of a plugin always uses the cordova.exec method as follows:

exec(<successFunction>, <failFunction>, <service>, <action>, [<args>]);

This marshals a request from the WebView to the Android native side, more or less boiling down to calling the action method on the service class, with the arguments passed in the args Array.

Whether you distribute your plugin as Java file or as a JAR of its own, the plugin must be added to the config.xml file in your Cordova-Android application's res/xml/ directory.

<feature name="<service_name>">
    <param name="android-package" value="<full_name_including_namespace>" />
</feature>

The service name should match the one used in the JavaScript exec call, and the value is the Java classes full name, including the namespace. Otherwise the plugin may compile but still be unreachable by Cordova.

Plugin Initialization and Lifetime

One instance of a plugin object is created for the life of each WebView. Plugins are not instantiated until they are first referenced by a call from JavaScript, unless <param> with an onload name attribute is set to "true" in config.xml. E.g.:

<feature name="Echo">
    <param name="android-package" value="<full_name_including_namespace>" />
    <param name="onload" value="true" />
</feature>

Plugins should use the initialize method for their start-up logic.

@Override
public void initialize(CordovaInterface cordova, CordovaWebView webView) {
  super.initialize(cordova, webView);
  // your init code here
}

Writing an Android Java Plugin

JavaScript fires off a plugin request to the native side. The Android Java plugin is mapped properly via the config.xml file. So what does the final Android Java Plugin class look like?

What gets dispatched to the plugin via JavaScript's exec function gets passed into the Plugin class's execute method. Most execute implementations look like this:

@Override
public boolean execute(String action, JSONArray args, CallbackContext callbackContext) throws JSONException {
    if ("beep".equals(action)) {
        this.beep(args.getLong(0));
        callbackContext.success();
        return true;
    }
    return false;  // Returning false results in a "MethodNotFound" error.
}

We compare the value of the action parameter, and dispatch the request off to a (private) method in the class, optionally passing some of the parameters to the method.

When catching exceptions and returning errors, it's important for the sake of clarity that errors returned to JavaScript match Java's exception names as much as possible.

Threading

JavaScript in the WebView does not run on the UI thread. It runs on the WebCore thread. The execute method also runs on the WebCore thread.

If you need to interact with the UI, you should use the following:

@Override
public boolean execute(String action, JSONArray args, final CallbackContext callbackContext) throws JSONException {
    if ("beep".equals(action)) {
        final long duration = args.getLong(0);
        cordova.getActivity().runOnUiThread(new Runnable() {
            public void run() {
                ...
                callbackContext.success(); // Thread-safe.
            }
        });
        return true;
    }
    return false;
}

If you do not need to run on the UI thread, but do not want to block the WebCore thread:

@Override
public boolean execute(String action, JSONArray args, final CallbackContext callbackContext) throws JSONException {
    if ("beep".equals(action)) {
        final long duration = args.getLong(0);
        cordova.getThreadPool().execute(new Runnable() {
            public void run() {
                ...
                callbackContext.success(); // Thread-safe.
            }
        });
        return true;
    }
    return false;
}

Echo Android Plugin Example

Add the following to our config.xml file:

<feature name="Echo">
    <param name="android-package" value="org.apache.cordova.plugin.Echo" />
</feature>

Then add the following file to src/org/apache/cordova/plugin/Echo.java inside our Cordova-Android application:

package org.apache.cordova.plugin;

import org.apache.cordova.CordovaPlugin;
import org.apache.cordova.CallbackContext;

import org.json.JSONArray;
import org.json.JSONException;
import org.json.JSONObject;

/**
 * This class echoes a string called from JavaScript.
 */
public class Echo extends CordovaPlugin {

    @Override
    public boolean execute(String action, JSONArray args, CallbackContext callbackContext) throws JSONException {
        if (action.equals("echo")) {
            String message = args.getString(0);
            this.echo(message, callbackContext);
            return true;
        }
        return false;
    }

    private void echo(String message, CallbackContext callbackContext) {
        if (message != null && message.length() > 0) {
            callbackContext.success(message);
        } else {
            callbackContext.error("Expected one non-empty string argument.");
        }
    }
}

Let's take a look at the code. The necessary imports are at the top. Our class extends from CordovaPlugin. We override the execute() method in order to recieve messages from exec(). Our method first compares against action: this plugin only supports one action, the echo action. Any other action returns false, which results in an error of type INVALID_ACTION, which translates into an error callback invocation on the JavaScript side. Next, we grab the echo string using the getString method on our args, telling it we want to get the 0th parameter in the parameter array. We do a bit of parameter checking: make sure it is not null, and make sure it is not a zero-length string. If it is, we call callbackContext.error() (which, by now, you should know invokes the error callback). If all of those checks pass, then we call callbackContext.success() and pass in the message string we received as a parameter. This finally translates into a success callback invocation on the JavaScript side. It also passes the message parameter as a parameter into the JavaScript success callback function.

Debugging Plugins

Eclipse can be used to debug an Android project, and the plugins can be debugged if the Java source is included in the project. Only the latest version of the Android Developer Tools is known to allow source code attachment to JAR dependencies, so this is not fully supported at this time.

Common Pitfalls

  • Plugins have access to a CordovaInterface object. This object has access to the Android Activity that is running the application. This is the Context required to launch a new Android Intent. The CordovaInterface allows plugins to start an Activity for a result, and to set the callback plugin for when the Intent comes back to the application. This is important, since the Intents system is how Android communicates between processes.

  • Plugins do not have direct access to the Context as they have in the past. The legacy ctx member is deprecated, and will be removed six months after 2.0 is released. All of ctx methods exist on the Context, so both getContext() and getActivity() are capable of returning the proper object required.

Use the Source

One of the best ways to prepare yourself to write your own plugin is to look over existing plugins.

You should also read through the comments in CordovaPlugin.java.