Electron Platform Guide
Electron is a framework that uses web technologies (HTML, CSS, and JS) to build cross-platform desktop applications.
System Requirements
Linux
- Python version 2.7.x. It is recommended to check your Python version since some distributions like CentOS 6.x still use Python 2.6.x.
Mac
- Python version 2.7.x with support for TLS 1.2.
- Xcode, the IDE for macOS, comes bundled with necessary software development tools to code signing and compiling native code for macOS. Version 8.2.1 or higher.
- RedHat Build Support
- Homebrew, one of the available macOS package managers, is used for installing additional tools and dependencies. Homebrew is needed to install RPM packaging dependencies. Brew Install Step
-
RPM, a standard package manager for multiple Linux distributions, is the tool used for creating the Linux RPM package. To install this tool, use the following Homebrew command:
brew install rpm
Windows
- Python version 2.7.10 or higher.
- PowerShell, for Windows 7 users, must be at version 3.0 or greater for app signing.
- Debugging Tools for Windows is a toolkit for enhancing debug capabilities. It is recommended to install with the Windows SDK 10.0.15063.468.
Quick Start
Create a Project
npm i -g cordova
cordova create sampleApp
cd sampleApp
cordova platform add electron
Notice: If using Cordova CLI prior to version 9.x, you will need to use the cordova-electron argument instead of electron for any command that requires the platform's name. For example:
cordova platform add cordova-electron
cordova run cordova-electron
Preview a Project
It is not necessary to build the Electron application for previewing. Since the building process can be slow, it is recommended to pass in the --nobuild flag to disable the build process when previewing.
cordova run electron --nobuild
Build a Project
Debug Builds
cordova build electron
cordova build electron --debug
Release Builds
cordova build electron --release
Customizing the Application's Window Options
Electron provides many options to manipulate the BrowserWindow. This section will cover how to configure a few basic options. For a full list of options, please see the Electron's Docs - BrowserWindow Options.
Working with a Cordova project, it is recommended to create an Electron settings file within the project's root directory, and set its the relative path in the preference option ElectronSettingsFilePath, in the config.xml file.
Example config.xml:
<platform name="electron">
<preference name="ElectronSettingsFilePath" value="res/electron/settings.json" />
</platform>
To override or set any BrowserWindow options, in this file the options are added to the browserWindow property.
Example res/electron/settings.json:
{
"browserWindow": { ... }
}
How to Set the Window's Default Size
By default, the width is set to 800 and the height set to 600. This can be overridden by setting the width and height property.
Example:
{
"browserWindow": {
"width": 1024,
"height": 768
}
}
How to Disable the Window From Being Resizable
Setting the resizable flag property, you can disable the user's ability to resize your application's window.
Example:
{
"browserWindow": {
"resizable": false
}
}
How to Make the Window Fullscreen
Using the fullscreen flag property, you can force the application to launch in fullscreen.
Example:
{
"browserWindow": {
"fullscreen": true
}
}
How to Support Node.js and Electron APIs
Set the nodeIntegration flag property to true. By default, this property flag is set to false to support popular libraries that insert symbols with the same names that Node.js and Electron already uses.
You can read more about this at Electron docs: I can not use jQuery/RequireJS/Meteor/AngularJS in Electron.
Example:
{
"browserWindow": {
"webPreferences": {
"nodeIntegration": false
}
}
}
Customizing the Electron's Main Process
If it is necessary to customize the Electron's main process beyond the scope of the Electron's configuration settings, changes can be added directly to the cdv-electron-main.js file located in {PROJECT_ROOT_DIR}/platform/electron/platform_www/. This is the application's main process.
❗ However, it is not recommended to modify this file as the upgrade process for
cordova-electronis to remove the old platform before adding the new version.
DevTools
The --release and --debug flags control the visibility of the DevTools. DevTools are shown by default on Debug Builds (without a flag or with --debug). If you want to hide the DevTools pass in the --release flag when building or running the application.
Note: DevTools can be closed or opened manually with the debug build.
Build Configurations
Default Build Configurations
By default, with no additional configuration, cordova build electron will build default packages for the host operating system (OS) that triggers the command. Below, are the list of default packages for each OS.
Linux
| Package | Arch |
|---|---|
| tar.gz | x64 |
Mac
| Package | Arch |
|---|---|
| dmg | x64 |
| zip | x64 |
Windows
| Package | Arch |
|---|---|
| nsis | x64 |
Customizing Build Configurations
If for any reason you would like to customize the build configurations, modifications are placed within the build.json file located in the project's root directory. E.g. {PROJECT_ROOT_DIR}/build.json. This file contains all build configurations for all platforms (Android, Electron, iOS, Windows).
Example Config Structure
{
"electron": {}
}
Since the Electron framework is for creating cross-platform applications, multiple configurations are required for each OS build. The electron node, in the build.json file, contains three properties that separate the build configurations for each OS.
Example Config Structure with Each Platform
{
"electron": {
"linux": {},
"mac": {},
"windows": {}
}
}
Each OS node contains properties that are used to identify what package to generate and how to sign.
OS Properties:
packageis an array of package formats that will be generated.archis an array of architectures that each package is built for.signingis an object that contains signing information. See Signing Configurations for more information.
Any properties that are undefined will fallback to default values.
Adding a package
The package property is an array list of packages to be outputted. If the property is defined, the default packages are not used unless added. The order of the packages has no importance.
The configuration example below will generate tar.gz, dmg and zip packages for macOS.
{
"electron": {
"mac": {
"package": [
"dmg",
"tar.gz",
"zip"
]
}
}
}
Available Packages by Operating System
| Package Type | Linux | macOS | Windows |
|---|---|---|---|
| default | - | dmgzip |
- |
| dmg | - | ✅ | - |
| mas | - | ✅ | - |
| mas-dev | - | ✅ | - |
| pkg | - | ✅ | - |
| 7z | ✅ | ✅ | ✅ |
| zip | ✅ | ✅ | ✅ |
| tar.xz | ✅ | ✅ | ✅ |
| tar.lz | ✅ | ✅ | ✅ |
| tar.gz | ✅ | ✅ | ✅ |
| tar.bz2 | ✅ | ✅ | ✅ |
| dir | ✅ | ✅ | ✅ |
| nsis | - | - | ✅ |
| nsis-web | - | - | ✅ |
| portable | - | - | ✅ |
| appx | - | - | ✅ [1] |
| msi | - | - | ✅ |
| AppImage | ✅ | - | - |
| snap | ✅ | - | - |
| deb | ✅ | - | - |
| rpm | ✅ | - | - |
| freebsd | ✅ | - | - |
| pacman | ✅ | - | - |
| p5p | ✅ | - | - |
| apk | ✅ | - | - |
- [1] Only Window 10 can build AppX packages.
Setting the Package arch
The arch property is an array list of architectures that each package is built for. When the property is defined, the default arch is not used unless added.
❗ Not all architectures are available for every operating system. Please review the Electron Releases to identify valid combinations. For example, macOS (Darwin) only supports x64.
Available Arch
- ia32
- x64
- armv7l
- arm64
The example above will generate an x64 dmg package.
{
"electron": {
"mac": {
"package": [ "dmg" ],
"arch": [ "x64" ]
}
}
}
Multi-Platform Build Support
❗ Not all platforms support this feature and may have limitations.
Building for multiple platforms on a single operating system may possible but has limitations. It is recommended that the builder's operating system (host OS) matches with the platform that is being built.
The matrix below shows each host OS and for which platforms they are capable of building applications.
| Host [1] | Linux | Mac | Window |
|---|---|---|---|
| Linux | ✅ | ❗ [2] | |
| Mac [3] | ✅ | ✅ | ❗ [2] |
| Window | ✅ |
Limitations:
- [1] If the app contains native dependency, it can only be compiled on the targeted platform.
- [2] Linux and macOS are unable to build Windows Appx packages for Windows Store.
- [3] All required system dependencies, except rpm, will be downloaded automatically on demand. RPM can be installed with brew. (macOS Sierra 10.12+)
The example below enables multi-platform build for all OS and uses the default build configurations.
{
"electron": {
"linux": {},
"mac": {},
"windows": {}
}
}
Signing Configurations
macOS Signing
There are three types of signing targets. (debug, release, and store). Each section has the following properties:
| key | description |
|---|---|
| entitlements | String path value to entitlements file. |
| entitlementsInherit | String path value to the entitlements file which inherits the security settings. |
| identity | String value of the name of the certificate. |
| requirements | String path value of requirements file. ❗ This is not available for the mas (store) signing configurations. |
| provisioningProfile | String path value of the provisioning profile. |
Example Config:
{
"electron": {
"mac": {
"package": [
"dmg",
"mas",
"mas-dev"
],
"signing": {
"release": {
"identity": "APACHE CORDOVA (TEAMID)",
"provisioningProfile": "release.mobileprovision"
}
}
}
}
}
For macOS signing, there are a few exceptions to how the signing information is used.
By default, all packages with the exception of mas and mas-dev, use the debug and release signing configurations.
Using the example config above, let's go over some use cases to better understand the exceptions.
Use Case 1:
cordova build electron --debug
The command above will:
- Generate a
dmgbuild andmas-devbuild using thedebugsigning configurations. - Ignore the
mastarget package.
Use Case 2:
cordova build electron --release
The command above will:
- Generate a
dmgbuild using thereleaseconfig. - Generate a
masbuild using thestoreconfig. - Ignore the
mas-devtarget package.
Windows Signing
The signing information is comprised of two types. (debug, release). Each section has the following properties:
| key | description |
|---|---|
| certificateFile | String path to the certificate file. |
| certificatePassword | String value of the certificate file's password. Alternative: The password can be set on the environment variable CSC_KEY_PASSWORD. |
| certificateSubjectName | String value of the signing certificate's subject. ❗ Required for EV Code Signing and requires Windows |
| certificateSha1 | String value of the SHA1 hash of the signing certificate. ❗ Requires Windows |
| signingHashAlgorithms | Collection of singing algorithms to be used. (sha1, sha256)❗ AppX builds only support sha256 |
| additionalCertificateFile | String path to the additional certificate files. |
Example Config:
{
"electron": {
"windows": {
"package": [ "nsis" ],
"signing": {
"release": {
"certificateFile": "path_to_files",
"certificatePassword": "password"
}
}
}
}
}
Linux Signing
There are not signing requirements for Linux builds.
Plugins
All browser-based plugins are usable with the Electron platform.
When adding a plugin, if the plugin supports both the electron and browser platform, the electron portion will be used. If the plugin misses electron but contains the browser implementation, it will fall back on the browser implementation.
Internally, Electron is using Chromium (Chrome) as its web view. Some plugins may have conditions written specifically for each different browser. In this case, it may affect the behavior of what is intended. Since Electron may support feature that the browser does not, these plugins would possibly need to be updated for the electron platform.