File

File

An API to read, write and navigate file system hierarchies, based on the w3c file api.

Objects

Accessing the Feature

As of version 3.0, Cordova implements device-level APIs as plugins. Use the CLI's plugin command, described in The Command-line Interface, to add or remove this feature for a project:

    $ cordova plugin add org.apache.cordova.file
    $ cordova plugin ls
    [ 'org.apache.cordova.file' ]
    $ cordova plugin rm org.apache.cordova.file

To use the file-transfer plugin you must add that separately. Do not add the file plugin manually because it will be automatically added as a dependency plugin by the CLI.

    $ cordova plugin add org.apache.cordova.file-transfer
    $ cordova plugin ls
    [ 'org.apache.cordova.file',
      'org.apache.cordova.file-transfer' ]
    $ cordova plugin rm org.apache.cordova.file-transfer

These commands apply to all targeted platforms, but modify the platform-specific configuration settings described below:

Some platforms may support this feature without requiring any special configuration. See Platform Support in the Overview section.


File

This object contains attributes of a single file.

Properties

Methods

Details

The File object contains attributes of a single file. You can get an instance of a File object by calling a FileEntry object's file() method.

Supported Platforms

slice

Return a new File object, for which FileReader returns only the specified portion of the file. Negative values for start or end are measured from the end of the file. Indexes are positioned relative to the current slice. (See the full example below.)

Parameters:

Quick Example

var slicedFile = file.slice(10, 30);

Full Example

var slice1 = file.slice(100, 400);
var slice2 = slice1.slice(20, 35);

var slice3 = file.slice(120, 135);
// slice2 and slice3 are equivalent.

Supported Platforms


FileReader

The FileReader allows basic access to a file.

Properties

NOTE: The following porperty is not supported:

Methods

Details

The FileReader object offers a way to read files from the device's file system. Files can be read as text or as a base64 data-encoded string. Event listeners receive the loadstart, progress, load, loadend, error, and abort events.

Supported Platforms

readAsDataURL

Parameters:

Quick Example

function win(file) {
    var reader = new FileReader();
    reader.onloadend = function (evt) {
        console.log("read success");
        console.log(evt.target.result);
    };
    reader.readAsDataURL(file);
};

var fail = function (error) {
    console.log(error.code);
};

entry.file(win, fail);

readAsText

Parameters:

Quick Example

function win(file) {
    var reader = new FileReader();
    reader.onloadend = function (evt) {
        console.log("read success");
        console.log(evt.target.result);
    };
    reader.readAsText(file);
};

var fail = function (error) {
    console.log(error.code);
};

entry.file(win, fail);

abort

function win(file) {
    var reader = new FileReader();
    reader.onloadend = function(evt) {
        console.log("read success");
        console.log(evt.target.result);
    };
    reader.readAsText(file);
    reader.abort();
};

function fail(error) {
    console.log(error.code);
}

entry.file(win, fail);

Full Example

<!DOCTYPE html>
<html>
  <head>
    <title>FileReader Example</title>

    <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
    <script type="text/javascript" charset="utf-8">

    // Wait for device API libraries to load
    //
    document.addEventListener("deviceready", onDeviceReady, false);

    // device APIs are available
    //
    function onDeviceReady() {
        window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, gotFS, fail);
    }

    function gotFS(fileSystem) {
        fileSystem.root.getFile("readme.txt", null, gotFileEntry, fail);
    }

    function gotFileEntry(fileEntry) {
        fileEntry.file(gotFile, fail);
    }

    function gotFile(file){
        readDataUrl(file);
        readAsText(file);
    }

    function readDataUrl(file) {
        var reader = new FileReader();
        reader.onloadend = function(evt) {
            console.log("Read as data URL");
            console.log(evt.target.result);
        };
        reader.readAsDataURL(file);
    }

    function readAsText(file) {
        var reader = new FileReader();
        reader.onloadend = function(evt) {
            console.log("Read as text");
            console.log(evt.target.result);
        };
        reader.readAsText(file);
    }

    function fail(error) {
        console.log(error.code);
    }

    </script>
  </head>
  <body>
    <h1>Example</h1>
    <p>Read File</p>
  </body>
</html>

iOS Quirks

readAsBinaryString

Currently supported on iOS and Android only.

Parameters:

Quick Example

function win(file) {
    var reader = new FileReader();
    reader.onloadend = function (evt) {
        console.log("read success");
        console.log(evt.target.result);
    };
    reader.readAsBinaryString(file);
};

var fail = function (error) {
    console.log(error.code);
};

entry.file(win, fail);

readAsArrayBuffer

Currently supported on iOS and Android only.

Parameters:

Quick Example

function win(file) {
    var reader = new FileReader();
    reader.onloadend = function (evt) {
        console.log("read success");
        console.log(new Uint8Array(evt.target.result));
    };
    reader.readAsArrayBuffer(file);
};

var fail = function (error) {
    console.log(error.code);
};

entry.file(win, fail);

FileWriter

As object that allows you to create and write data to a file.

Properties

The following property is not supported:

Details

The FileWriter object offers a way to write UTF-8 encoded files to the device file system. Applications respond to writestart, progress, write, writeend, error, and abort events.

Each FileWriter corresponds to a single file, to which data can be written many times. The FileWriter maintains the file's position and length attributes, which allow the app to seek and write anywhere in the file. By default, the FileWriter writes to the beginning of the file, overwriting existing data. Set the optional append boolean to true in the FileWriter's constructor to write to the end of the file.

Text data is supported by all platforms listed below. Text is encoded as UTF-8 before being written to the filesystem. Some platforms also support binary data, which can be passed in as either an ArrayBuffer or a Blob.

Supported Platforms

Text and Binary Support:

Text-only Support:

Seek Quick Example

function win(writer) {
    // fast forwards file pointer to end of file
    writer.seek(writer.length);
};

var fail = function(evt) {
    console.log(error.code);
};

entry.createWriter(win, fail);

Truncate Quick Example

function win(writer) {
    writer.truncate(10);
};

var fail = function(evt) {
    console.log(error.code);
};

entry.createWriter(win, fail);

Write Quick Example

function win(writer) {
    writer.onwrite = function(evt) {
        console.log("write success");
    };
    writer.write("some sample text");
};

var fail = function(evt) {
    console.log(error.code);
};

entry.createWriter(win, fail);

Binary Write Quick Example

function win(writer) {
    var data = new ArrayBuffer(5),
        dataView = new Int8Array(data);
    for (i=0; i < 5; i++) {
        dataView[i] = i;
    }
    writer.onwrite = function(evt) {
        console.log("write success");
    };
    writer.write(data);
};

var fail = function(evt) {
    console.log(error.code);
};

entry.createWriter(win, fail);

Append Quick Example

function win(writer) {
    writer.onwrite = function(evt) {
    console.log("write success");
};
writer.seek(writer.length);
    writer.write("appended text");
};

var fail = function(evt) {
    console.log(error.code);
};

entry.createWriter(win, fail);

Abort Quick Example

function win(writer) {
    writer.onwrite = function(evt) {
        console.log("write success");
    };
    writer.write("some sample text");
    writer.abort();
};

var fail = function(evt) {
    console.log(error.code);
};

entry.createWriter(win, fail);

Full Example

<!DOCTYPE html>
<html>
  <head>
    <title>FileWriter Example</title>

    <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
    <script type="text/javascript" charset="utf-8">

    // Wait for device API libraries to load
    //
    document.addEventListener("deviceready", onDeviceReady, false);

    // device APIs are available
    //
    function onDeviceReady() {
        window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, gotFS, fail);
    }

    function gotFS(fileSystem) {
        fileSystem.root.getFile("readme.txt", {create: true, exclusive: false}, gotFileEntry, fail);
    }

    function gotFileEntry(fileEntry) {
        fileEntry.createWriter(gotFileWriter, fail);
    }

    function gotFileWriter(writer) {
        writer.onwriteend = function(evt) {
            console.log("contents of file now 'some sample text'");
            writer.truncate(11);
            writer.onwriteend = function(evt) {
                console.log("contents of file now 'some sample'");
                writer.seek(4);
                writer.write(" different text");
                writer.onwriteend = function(evt){
                    console.log("contents of file now 'some different text'");
                }
            };
        };
        writer.write("some sample text");
    }

    function fail(error) {
        console.log(error.code);
    }

    </script>
  </head>
  <body>
    <h1>Example</h1>
    <p>Write File</p>
  </body>
</html>

FileSystem

This object represents a file system.

Properties

Details

The FileSystem object represents information about the file system. The name of the file system is unique across the list of exposed file systems. The root property contains a DirectoryEntry object that represents the file system's root directory.

Supported Platforms

File System Quick Example

function onSuccess(fileSystem) {
    console.log(fileSystem.name);
    console.log(fileSystem.root.name);
}

// request the persistent file system
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, onSuccess, null);

Full Example

<!DOCTYPE html>
<html>
  <head>
    <title>File System Example</title>

    <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
    <script type="text/javascript" charset="utf-8">

    // Wait for device API libraries to load
    //
    document.addEventListener("deviceready", onDeviceReady, false);

    // device APIs are available
    //
    function onDeviceReady() {
        window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, onFileSystemSuccess, fail);
    }

    function onFileSystemSuccess(fileSystem) {
        console.log(fileSystem.name);
        console.log(fileSystem.root.name);
    }

    function fail(evt) {
        console.log(evt.target.error.code);
    }

    </script>
  </head>
  <body>
    <h1>Example</h1>
    <p>File System</p>
  </body>
</html>

FileEntry

Represents a file on a file system, as defined in the W3C Directories and Systems specification.

Properties

NOTE: The following attribute is defined by the W3C specification, but is not supported:

Methods

Supported Platforms

getMetadata

Look up metadata about a file.

Parameters:

Quick Example

function success(metadata) {
    console.log("Last Modified: " + metadata.modificationTime);
}

function fail(error) {
    alert(error.code);
}

// Request the metadata object for this entry
entry.getMetadata(success, fail);

setMetadata

Set metadata on a file.

Currently works only on iOS.

Parameters:

Quick Example

function success() {
    console.log("The metadata was successfully set.");
}

function fail() {
    alert("There was an error in setting the metadata");
}

// Set the metadata
entry.setMetadata(success, fail, { "com.apple.MobileBackup": 1});

iOS Quirk

Quick Example

function setFileMetadata(localFileSystem, filePath, metadataKey, metadataValue)
{
    var onSetMetadataWin = function() {
        console.log("success setting metadata")
    }
    var onSetMetadataFail = function() {
        console.log("error setting metadata")
    }

    var onGetFileWin = function(parent) {
        var data = {};
        data[metadataKey] = metadataValue;
        parent.setMetadata(onSetMetadataWin, onSetMetadataFail, data);
    }
    var onGetFileFail = function() {
        console.log("error getting file")
    }

    var onFSWin = function(fileSystem) {
        fileSystem.root.getFile(filePath, {create: true, exclusive: false}, onGetFileWin, onGetFileFail);
    }

    var onFSFail = function(evt) {
        console.log(evt.target.error.code);
    }

    window.requestFileSystem(localFileSystem, 0, onFSWin, onFSFail);
}

    setFileMetadata(LocalFileSystem.PERSISTENT, "Backups/sqlite.db", "com.apple.MobileBackup", 1);

moveTo

Move a file to a different location on the file system. An error results if the app attempts to:

In addition, moving a file on top of an existing file attempts to delete and replace that file.

Parameters:

Quick Example

function success(entry) {
    console.log("New Path: " + entry.fullPath);
}

function fail(error) {
    alert(error.code);
}

function moveFile(entry) {
    var parent = document.getElementById('parent').value,
        parentName = parent.substring(parent.lastIndexOf('/')+1),
        parentEntry = new DirectoryEntry(parentName, parent);

    // move the file to a new directory and rename it
    entry.moveTo(parentEntry, "newFile.txt", success, fail);
}

copyTo

Copy a file to a new location on the file system. An error results if the app attempts to:

Parameters:

Quick Example

function win(entry) {
    console.log("New Path: " + entry.fullPath);
}

function fail(error) {
    alert(error.code);
}

function copyFile(entry) {
    var parent = document.getElementById('parent').value,
        parentName = parent.substring(parent.lastIndexOf('/')+1),
        parentEntry = new DirectoryEntry(parentName, parent);

    // copy the file to a new directory and rename it
    entry.copyTo(parentEntry, "file.copy", success, fail);
}

toURL

Returns a URL that can be used to locate the file.

Quick Example

// Request the URL for this entry
var fileURL = entry.toURL();
console.log(fileURL);

remove

Deletes a file.

Parameters:

Quick Example

function success(entry) {
    console.log("Removal succeeded");
}

function fail(error) {
    alert('Error removing file: ' + error.code);
}

// remove the file
entry.remove(success, fail);

getParent

Look up the parent DirectoryEntry containing the file.

Parameters:

Quick Example

function success(parent) {
    console.log("Parent Name: " + parent.name);
}

function fail(error) {
    alert(error.code);
}

// Get the parent DirectoryEntry
entry.getParent(success, fail);

createWriter

Create a FileWriter object associated with the file represented by the FileEntry.

Parameters:

Quick Example

function success(writer) {
    writer.write("Some text to the file");
}

function fail(error) {
    alert(error.code);
}

// create a FileWriter to write to the file
entry.createWriter(success, fail);

file

Return a File object that represents the current state of the file that this FileEntry represents.

Parameters:

Quick Example

function success(file) {
    console.log("File size: " + file.size);
}

function fail(error) {
    alert("Unable to retrieve file properties: " + error.code);
}

// obtain properties of a file
entry.file(success, fail);

DirectoryEntry

This object represents a directory on a file system, as defined by the W3C Directories and Systems specification.

Properties

NOTE: The following attribute is defined by the W3C specification, but is not supported:

Methods

The following methods can be invoked on a DirectoryEntry object:

Supported Platforms

getMetadata

Look up metadata about a directory.

Parameters:

Quick Example

function success(metadata) {
    console.log("Last Modified: " + metadata.modificationTime);
}

function fail(error) {
    alert(error.code);
}

// Request the metadata object for this entry
entry.getMetadata(success, fail);

setMetadata

Sets a directory's extended attributes, or metadata. Currently works only on iOS.

Parameters:

Quick Example

function success() {
    console.log("The metadata was successfully set.");
}

function fail() {
    alert("There was an error in setting the metadata");
}

// Set the metadata
entry.setMetadata(success, fail, { "com.apple.MobileBackup": 1});

iOS Quirk

Quick Example

function setFolderMetadata(localFileSystem, subFolder, metadataKey, metadataValue)
{
    var onSetMetadataWin = function() {
        console.log("success setting metadata")
    }
    var onSetMetadataFail = function() {
        console.log("error setting metadata")
    }

    var onGetDirectoryWin = function(parent) {
        var data = {};
        data[metadataKey] = metadataValue;
        parent.setMetadata(onSetMetadataWin, onSetMetadataFail, data);
    }
    var onGetDirectoryFail = function() {
        console.log("error getting dir")
    }

    var onFSWin = function(fileSystem) {
        fileSystem.root.getDirectory(subFolder, {create: true, exclusive: false}, onGetDirectoryWin, onGetDirectoryFail);
    }

    var onFSFail = function(evt) {
        console.log(evt.target.error.code);
    }

    window.requestFileSystem(localFileSystem, 0, onFSWin, onFSFail);
}

    setFolderMetadata(LocalFileSystem.PERSISTENT, "Backups", "com.apple.MobileBackup", 1);

moveTo

Move a directory to a different location on the file system. An error results if the app attempts to:

Moving a directory on top of an existing empty directory attempts to delete and replace that directory.

Parameters:

Quick Example

function success(entry) {
    console.log("New Path: " + entry.fullPath);
}

function fail(error) {
    alert(error.code);
}

function moveDir(entry) {
    var parent = document.getElementById('parent').value,
        parentName = parent.substring(parent.lastIndexOf('/')+1),
        newName = document.getElementById('newName').value,
        parentEntry = new DirectoryEntry(parentName, parent);

    // move the directory to a new directory and rename it
    entry.moveTo(parentEntry, newName, success, fail);
}

copyTo

Copy a directory to a different location on the file system. An error results if the app attempts to:

Directory copies are always recursive, and copy all contents of the directory.

Parameters:

Quick Example

function win(entry) {
    console.log("New Path: " + entry.fullPath);
}

function fail(error) {
    alert(error.code);
}

function copyDir(entry) {
    var parent = document.getElementById('parent').value,
        parentName = parent.substring(parent.lastIndexOf('/')+1),
        newName = document.getElementById('newName').value,
        parentEntry = new DirectoryEntry(parentName, parent);

    // copy the directory to a new directory and rename it
    entry.copyTo(parentEntry, newName, success, fail);
}

toURL

Returns a URL that can be used to locate the directory.

Quick Example

// Get the URL for this directory
var dirURL = entry.toURL();
console.log(dirURL);

remove

Deletes a directory. An error results if the app attempts to:

Parameters:

Quick Example

function success(entry) {
    console.log("Removal succeeded");
}

function fail(error) {
    alert('Error removing directory: ' + error.code);
}

// remove this directory
entry.remove(success, fail);

getParent

Look up the parent DirectoryEntry containing the directory.

Parameters:

Quick Example

function success(parent) {
    console.log("Parent Name: " + parent.name);
}

function fail(error) {
    alert('Failed to get parent directory: ' + error.code);
}

// Get the parent DirectoryEntry
entry.getParent(success, fail);

createReader

Creates a new DirectoryReader to read entries in a directory.

Quick Example

// create a directory reader
var directoryReader = entry.createReader();

getDirectory

Creates or looks up an existing directory. An error results if the app attempts to:

Parameters:

Quick Example

function success(dirEntry) {
    console.log("Directory Name: " + dirEntry.name);
}

function fail(error) {
    alert("Unable to create new directory: " + error.code);
}

// Retrieve an existing directory, or create it if it does not already exist
entry.getDirectory("newDir", {create: true, exclusive: false}, success, fail);

getFile

Creates or looks up a file. An error results if the app attempts to:

Parameters:

Quick Example

function success(fileEntry) {
    console.log("File Name: " + fileEntry.name);
}

function fail(error) {
    alert("Failed to retrieve file: " + error.code);
}

// Retrieve an existing file, or create it if it does not exist
entry.getFile("newFile.txt", {create: true, exclusive: false}, success, fail);

removeRecursively

Deletes a directory and all of its contents. In the event of an error (such as trying to delete a directory containing a file that cannot be removed), some of the contents of the directory may be deleted. An error results if the app attempts to:

Parameters:

Quick Example

function success(parent) {
    console.log("Remove Recursively Succeeded");
}

function fail(error) {
    alert("Failed to remove directory or it's contents: " + error.code);
}

// remove the directory and all it's contents
entry.removeRecursively(success, fail);

BlackBerry Quirks

May fail with a ControlledAccessException in the following cases:

Solution: ensure temporary directories are cleaned manually, or by the application prior to reinstallation.

Solution: disconnect the USB cable from the device and run again.


DirectoryReader

An object that lists files and directories within a directory, as defined in the W3C Directories and Systems specification.

Methods

Supported Platforms

readEntries

Read the entries in this directory.

Parameters:

Quick Example

function success(entries) {
    var i;
    for (i=0; i<entries.length; i++) {
        console.log(entries[i].name);
    }
}

function fail(error) {
    alert("Failed to list directory contents: " + error.code);
}

// Get a directory reader
var directoryReader = dirEntry.createReader();

// Get a list of all the entries in the directory
directoryReader.readEntries(success,fail);

FileTransfer

The FileTransfer object allows you to upload or download files to and from a server.

Properties

Methods

Details

The FileTransfer object provides a way to upload files to a remote server using an HTTP multi-part POST request. Both HTTP and HTTPS protocols are supported. Optional parameters can be specified by passing a FileUploadOptions object to the upload() method. On successful upload, a FileUploadResult object is passed to the success callback. If an error occurs, a FileTransferError object is passed to the error callback. It is also possible (only on iOS and Android) to download a file from a remote server and save it on the device.

Supported Platforms

upload

Parameters:

Quick Example

// !! Assumes variable fileURI contains a valid URI to a text file on the device

var win = function (r) {
    console.log("Code = " + r.responseCode);
    console.log("Response = " + r.response);
    console.log("Sent = " + r.bytesSent);
}

var fail = function (error) {
    alert("An error has occurred: Code = " + error.code);
    console.log("upload error source " + error.source);
    console.log("upload error target " + error.target);
}

var options = new FileUploadOptions();
options.fileKey = "file";
options.fileName = fileURI.substr(fileURI.lastIndexOf('/') + 1);
options.mimeType = "text/plain";

var params = {};
params.value1 = "test";
params.value2 = "param";

options.params = params;

var ft = new FileTransfer();
ft.upload(fileURI, encodeURI("http://some.server.com/upload.php"), win, fail, options);

Full Example

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
    <title>File Transfer Example</title>

    <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
    <script type="text/javascript" charset="utf-8">

        // Wait for device API libraries to load
        //
        document.addEventListener("deviceready", onDeviceReady, false);

        // device APIs are available
        //
        function onDeviceReady() {
            // Retrieve image file location from specified source
            navigator.camera.getPicture(
                uploadPhoto,
                function(message) { alert('get picture failed'); },
                {
                    quality         : 50,
                    destinationType : navigator.camera.DestinationType.FILE_URI,
                    sourceType      : navigator.camera.PictureSourceType.PHOTOLIBRARY
                }
            );
        }

        function uploadPhoto(imageURI) {
            var options = new FileUploadOptions();
            options.fileKey="file";
            options.fileName=imageURI.substr(imageURI.lastIndexOf('/')+1);
            options.mimeType="image/jpeg";

            var params = {};
            params.value1 = "test";
            params.value2 = "param";

            options.params = params;

            var ft = new FileTransfer();
            ft.upload(imageURI, encodeURI("http://some.server.com/upload.php"), win, fail, options);
        }

        function win(r) {
            console.log("Code = " + r.responseCode);
            console.log("Response = " + r.response);
            console.log("Sent = " + r.bytesSent);
        }

        function fail(error) {
            alert("An error has occurred: Code = " + error.code);
            console.log("upload error source " + error.source);
            console.log("upload error target " + error.target);
        }

        </script>
</head>
<body>
    <h1>Example</h1>
    <p>Upload File</p>
</body>
</html>

Setting Upload Headers

Supported on Android and iOS

function win(r) {
    console.log("Code = " + r.responseCode);
    console.log("Response = " + r.response);
    console.log("Sent = " + r.bytesSent);
}

function fail(error) {
    alert("An error has occurred: Code = " + error.code);
    console.log("upload error source " + error.source);
    console.log("upload error target " + error.target);
}

var uri = encodeURI("http://some.server.com/upload.php");

var options = new FileUploadOptions();
options.fileKey="file";
options.fileName=fileURI.substr(fileURI.lastIndexOf('/')+1);
options.mimeType="text/plain";

var headers={'headerParam':'headerValue'};

options.headers = headers;

var ft = new FileTransfer();
ft.upload(fileURI, uri, win, fail, options);

Android Quirks

Set the chunkedMode option to false to prevent problems uploading to a Nginx server.

download

Parameters:

Quick Example

// !! Assumes filePath is a valid path on the device

var fileTransfer = new FileTransfer();
var uri = encodeURI("http://some.server.com/download.php");

fileTransfer.download(
    uri,
    filePath,
    function(entry) {
        console.log("download complete: " + entry.fullPath);
    },
    function(error) {
        console.log("download error source " + error.source);
        console.log("download error target " + error.target);
        console.log("upload error code" + error.code);
    },
    false,
    {
        headers: {
            "Authorization": "Basic dGVzdHVzZXJuYW1lOnRlc3RwYXNzd29yZA=="
        }
    }
);

abort

Aborts an in-progress transfer. The onerror callback is passed a FileTransferError object which has an error code of FileTransferError.ABORT_ERR.

Supported Platforms

Quick Example

// !! Assumes variable fileURI contains a valid URI to a text file on the device

var win = function(r) {
    console.log("Should not be called.");
}

var fail = function(error) {
    // error.code == FileTransferError.ABORT_ERR
    alert("An error has occurred: Code = " + error.code);
    console.log("upload error source " + error.source);
    console.log("upload error target " + error.target);
}

var options = new FileUploadOptions();
options.fileKey="file";
options.fileName="myphoto.jpg";
options.mimeType="image/jpeg";

var ft = new FileTransfer();
ft.upload(fileURI, encodeURI("http://some.server.com/upload.php"), win, fail, options);
ft.abort();

onprogress

Called with a ProgressEvent whenever a new chunk of data is transferred.

Supported Platforms

Example

fileTransfer.onprogress = function(progressEvent) {
    if (progressEvent.lengthComputable) {
      loadingStatus.setPercentage(progressEvent.loaded / progressEvent.total);
    } else {
      loadingStatus.increment();
    }
};
fileTransfer.download(...); // or fileTransfer.upload(...);

Quirks - On both Android an iOS, lengthComputable is false for downloads that use gzip encoding.


FileUploadOptions

A FileUploadOptions object can be passed to the FileTransfer object's upload() method to specify additional parameters to the upload script.

Properties

Description

A FileUploadOptions object can be passed to the FileTransfer object's upload() method to specify additional parameters to the upload script.

WP7 Quirk


FileUploadResult

A FileUploadResult object is passed to the success callback of the FileTransfer object's upload() method.

Properties

Description

The FileUploadResult object is returned via the success callback of the FileTransfer object's upload() method.

iOS Quirks


Flags

Supplies arguments to the DirectoryEntry object's getFile() and getDirectory() methods, which look up or create files and directories, respectively.

Properties

Supported Platforms

Quick Example

// Get the data directory, creating it if it doesn't exist.
dataDir = fileSystem.root.getDirectory("data", {create: true});

// Create the lock file, if and only if it doesn't exist.
lockFile = dataDir.getFile("lockfile.txt", {create: true, exclusive: true});

LocalFileSystem

This object provides a way to obtain root file systems.

Methods

Constants

Details

The LocalFileSystem object methods are defined on the window object.

Supported Platforms

Request File System Quick Example

function onSuccess(fileSystem) {
    console.log(fileSystem.name);
}

// request the persistent file system
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, onSuccess, onError);

Resolve Local File System URI Quick Example

function onSuccess(fileEntry) {
    console.log(fileEntry.name);
}

window.resolveLocalFileSystemURI("file:///example.txt", onSuccess, onError);

Full Example

<!DOCTYPE html>
<html>
  <head>
    <title>Local File System Example</title>

    <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
    <script type="text/javascript" charset="utf-8">

    // Wait for device API libraries to load
    //
    document.addEventListener("deviceready", onDeviceReady, false);

    // device APIs are available
    //
    function onDeviceReady() {
        window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, onFileSystemSuccess, fail);
        window.resolveLocalFileSystemURI("file:///example.txt", onResolveSuccess, fail);
    }

    function onFileSystemSuccess(fileSystem) {
        console.log(fileSystem.name);
    }

    function onResolveSuccess(fileEntry) {
        console.log(fileEntry.name);
    }

    function fail(error) {
        console.log(error.code);
    }

    </script>
  </head>
  <body>
    <h1>Example</h1>
    <p>Local File System</p>
  </body>
</html>

requestFileSystem

Request a file system in which to store application data.

 window.requestFileSystem(type, size, successCallback, errorCallback)

Request File System Quick Example

function onSuccess(fileSystem) {
    console.log(fileSystem.name);
}

// request the persistent file system
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, onSuccess, onError);

Metadata

An interface that supplies information about the state of a file or directory.

Properties

Details

The Metadata object represents information about the state of a file or directory. Calling a DirectoryEntry or FileEntry object's getMetadata() method results in a Metadata instance.

Supported Platforms

Quick Example

function win(metadata) {
    console.log("Last Modified: " + metadata.modificationTime);
}

// Request the metadata object for this entry
entry.getMetadata(win, null);

FileError

A FileError object is set when an error occurs in any of the File API methods.

Properties

Constants

Description

The FileError object is the only parameter provided to any of the File API's error callbacks. To determine the type of error, compare its code property to any of the listings above.


FileTransferError

A FileTransferError object is passed to an error callback when an error occurs.

Properties

Constants

Description

The FileTransferError object is passed to the error callback when an error occurs when uploading or downloading a file.